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Forums - Gaming - Update:As of Jan19 SSBB outselling PSASBR! Past 3 weeks, Is this a Problem?

 

Describe the Situation!

SSBB rocks!!! 250 69.44%
 
PSASBR will catch up! 21 5.83%
 
Its not as bad... 6 1.67%
 
Doesn't mean ****! 23 6.39%
 
Both great games, Dont matter! 60 16.67%
 
Total:360
S.Peelman said:
NintendoPie said:
Booyah said:
This is obviously because of marketing, I don't see any PSABR commercials at all, nor have I never seen one, yet SSB commercials I see on every channel after every commercial break.

Sony needs to market this better

That's something every person on this world most agree on by now.

I don't. Well I do on the concept of course, but not with the statement.

Here in The Netherlands, we were bombarded with PSABR atvertisements during November and December. TV-commercials in every break, massive poster adds at stations and the like. It was only about everywhere. Haven't seen a Brawl add in any form years, however. Yet, Brawl is still full price here, while PSABR is usually discounted.


TV commercials in every break? you said this as if The Netherlands got multiple commercials or something

 

could you post some links of the commercials that you got bombarded with over in The Netherlands? thanks



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Max King of the Wild said:
JayWood2010 said:
Max King of the Wild said:


Okay, but if you correct someone make sure you can't be corrected. I could give you the same argument but instead say "if you write a paper for school..."

I say "your" instead of "you're" all the time on the internet and I'd hate if people tried correcting my all the time. With my example and his funnest we got our idea across. You knew what we both mean.

As for the topic: So? (which is what I was going to originally post but got side tracked)


I understand what you are saying.  I was just trying to help out for the future.  You don't want to talk like that in real life do you?

And thanks, now Jay520 is quoting me when he has no business in this conversation as usual -_-

EDIT:  And I could probably go around correcting most people's spelling errors or grammar mistakes on here.  That was not what I was trying to do.  I was just letting you or whoever I corrected know that funnest is not a word.  It's not like I was being a jerk about it.

LOL! that's actually the opposite of what I thought was going to happen... I was almost positive someone was going to quote me and point out my flaws. Sorry, that wasn't my intention. My intention was just to point out this is the internet and it's very informal. We have to be very lenient and let things like that slide. We have to give people the benefit of the doubt that they don't talk like that in real life because we would spend all day on correcting people then.


yes!

i agree because i misspell sh!t all the time lol

 

Sometimes i edit the incorrections and other times i'm like "fuck it! they know what the hell i meant"



enditall727 said:
S.Peelman said:
NintendoPie said:
Booyah said:
This is obviously because of marketing, I don't see any PSABR commercials at all, nor have I never seen one, yet SSB commercials I see on every channel after every commercial break.

Sony needs to market this better

That's something every person on this world most agree on by now.

I don't. Well I do on the concept of course, but not with the statement.

Here in The Netherlands, we were bombarded with PSABR atvertisements during November and December. TV-commercials in every break, massive poster adds at stations and the like. It was only about everywhere. Haven't seen a Brawl add in any form years, however. Yet, Brawl is still full price here, while PSABR is usually discounted.


TV commercials in every break? you said this as if The Netherlands got multiple commercials or something

 

could you post some links of the commercials that you got bombarded with over in The Netherlands? thanks

It was just the one (and only the one) with the live-actors and Fat Princess on the toilet over and over and over and over. No differentiation or anything, so 'bombarded' more in the sense of frequency. It got a bit annoying, really.

The poster adds were all large renders of characters coupled with the usual information. Those were nice I guess, but I don't think anyone actually knew who the characters were (and thus what the point of the posters was), with the exception of Drake maybe.



To be blunt, Sony has relied primarily on 3rd parties their whole lives until PS3. As a result their mascot roster leaves a ton to be desired. The average gamers just doesnt know who the hell they are selecting.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
To be blunt, Sony has relied primarily on 3rd parties their whole lives until PS3. As a result their mascot roster leaves a ton to be desired. The average gamers just doesnt know who the hell they are selecting.

This is one of the biggest problem no nostalgia to take a hold of you, only thing stopping me from buying this game is the lack of Crash.



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JWeinCom said:
bananaking21 said:
JayWood2010 said:
Just going to say it since no one else will. Sony All Stars sucks. Ok sucks might be too harsh but it isnt all that good either. I haaaated the beta.

i played both PS all starts and SSB. and i really have no idea how people think SSB is better, the gameplay has more depth in all stars, the levels are more complex and the super system adds way more stategy to the game then SSB's knock out. all stars has much more strategy and depth into it then SSB. 


No.  A game that has been out for all of a month does not have more depth and strategy than a game that's been being played, in one form or another, for a decade.  Fighting games simply do not work like that, and even if PSASBR's mechanics did make it possible to have more depth than Smash, that depth isn't going to emerge without a dedicated competitive community. 

The levels are more complex?  I don't know if there are some hidden levels I missed or anything, but no.  Few of PSASBR's level feature anything really dynamic or complex.  Most stages are rather simplistic boxes where a character will pop out once in a while to attack the whole screen.  The Buzz level is an interesting concept but most people seem to have realized that you're better off just continuing to fight and taking a pie to the face than actually playing the quiz game.  Alden's tower is the only stage really doing anything unique.  Compared to Rainbow Cruise, Pokemon Stadium 1/2, Castle Siege, Infinite Glacier, Brinstar, etc, SSB has a clear advantage in stages, not to mention a stage builder. 

As for KOs, I've heard a lot of people say that the KO system requires more strategy than Smash, but no one has actually explained why.  PSASBR is basically about hit confirming a basic attack into a super.  Drake for example can pretty much guarantee a KO off of his barrel attack, and Raiden can guarante a KO off... just about anything, and so on.   So basically, it works out like this.

To KO In Smash Bros-  Build Up Damage by hitting opponent- land one of about 5 or so KO attacks.

To KO In PSASBR-  Build up AP by hitting opponent- land one of about 5 or so set up attacks, then hit R2. 

PSASBR has the added element of deciding whether to go for a lvl 1 or 2, or 3 (which kind of sucks for characters like Toro who don't have good level 2 or 3 supers) but it doesn't have anything like Smash's edgeguarding or stage control elements.

There's really nothing that makes PSASBR more complex or strategic than Smash especially not when the metagame is about a month old.  Maybe *maybe* if a competitive scene emerges, people could find a lot of hidden death like they did with Melee, but until that happens it's not even close.

as of now there is a community so your first paragraph doesnt make sense, it doesnt matter how long smash has been out. there are communities behind both games at the moment and that has nothing to do with depth

"PSASBR has the added element of deciding whether to go for a lvl 1 or 2, or 3"

thats what adds the strategy to it, it depends on how well you do combo's and collect your super that you decide how to play. and yes there are set up a KO with some attacks, but you forgot that there are other players fighting, the fact that you know when a player has a super and what type of super he has changes how you play completely. when playing against kratos for example you need to keep an eye on his super meeter, if he has the No1 super you need to aviod going head to head with him and try to attack him from far away or vertical attacks, that changes completely when he has a No2 super. now add to that that your playing against 2 other players and you need to change how you confront them and the way you play and your stategy changes as the match goes on, the way you play against a character doesnt only depend on who he chose as a character but also the way he uses his super, which also adds even more depth, getting a kill with your No1 super is no a way guratnee because as i said they want to ruin your combo's and supers for u, No2 supers have a much better chance at getting a kills but you can chose to gain more super to get to No3 and get more kills or use your number No2 and get kills faster. 

the combo's are also longer+harder to do in PS all stars, there are more combo's and that also changes the way you play and interact with other fighters, you need to keep an eye out for other players trying to perform long combo's, not only do you need to perfom them you need to prevent other people from performing them. you also need to keep an eye out for the best (or second best guy to you) in the server, and try to perform your supers on him, even if its not the super your wanted to perform. there is so much you can to do to win a game, and i just dont see that in SSB, to each there own though



bananaking21 said:
JWeinCom said:
bananaking21 said:
JayWood2010 said:
Just going to say it since no one else will. Sony All Stars sucks. Ok sucks might be too harsh but it isnt all that good either. I haaaated the beta.

i played both PS all starts and SSB. and i really have no idea how people think SSB is better, the gameplay has more depth in all stars, the levels are more complex and the super system adds way more stategy to the game then SSB's knock out. all stars has much more strategy and depth into it then SSB. 


No.  A game that has been out for all of a month does not have more depth and strategy than a game that's been being played, in one form or another, for a decade.  Fighting games simply do not work like that, and even if PSASBR's mechanics did make it possible to have more depth than Smash, that depth isn't going to emerge without a dedicated competitive community. 

The levels are more complex?  I don't know if there are some hidden levels I missed or anything, but no.  Few of PSASBR's level feature anything really dynamic or complex.  Most stages are rather simplistic boxes where a character will pop out once in a while to attack the whole screen.  The Buzz level is an interesting concept but most people seem to have realized that you're better off just continuing to fight and taking a pie to the face than actually playing the quiz game.  Alden's tower is the only stage really doing anything unique.  Compared to Rainbow Cruise, Pokemon Stadium 1/2, Castle Siege, Infinite Glacier, Brinstar, etc, SSB has a clear advantage in stages, not to mention a stage builder. 

As for KOs, I've heard a lot of people say that the KO system requires more strategy than Smash, but no one has actually explained why.  PSASBR is basically about hit confirming a basic attack into a super.  Drake for example can pretty much guarantee a KO off of his barrel attack, and Raiden can guarante a KO off... just about anything, and so on.   So basically, it works out like this.

To KO In Smash Bros-  Build Up Damage by hitting opponent- land one of about 5 or so KO attacks.

To KO In PSASBR-  Build up AP by hitting opponent- land one of about 5 or so set up attacks, then hit R2. 

PSASBR has the added element of deciding whether to go for a lvl 1 or 2, or 3 (which kind of sucks for characters like Toro who don't have good level 2 or 3 supers) but it doesn't have anything like Smash's edgeguarding or stage control elements.

There's really nothing that makes PSASBR more complex or strategic than Smash especially not when the metagame is about a month old.  Maybe *maybe* if a competitive scene emerges, people could find a lot of hidden death like they did with Melee, but until that happens it's not even close.

as of now there is a community so your first paragraph doesnt make sense, it doesnt matter how long smash has been out. there are communities behind both games at the moment and that has nothing to do with depth

"PSASBR has the added element of deciding whether to go for a lvl 1 or 2, or 3"

thats what adds the strategy to it, it depends on how well you do combo's and collect your super that you decide how to play. and yes there are set up a KO with some attacks, but you forgot that there are other players fighting, the fact that you know when a player has a super and what type of super he has changes how you play completely. when playing against kratos for example you need to keep an eye on his super meeter, if he has the No1 super you need to aviod going head to head with him and try to attack him from far away or vertical attacks, that changes completely when he has a No2 super. now add to that that your playing against 2 other players and you need to change how you confront them and the way you play and your stategy changes as the match goes on, the way you play against a character doesnt only depend on who he chose as a character but also the way he uses his super, which also adds even more depth, getting a kill with your No1 super is no a way guratnee because as i said they want to ruin your combo's and supers for u, No2 supers have a much better chance at getting a kills but you can chose to gain more super to get to No3 and get more kills or use your number No2 and get kills faster. 

the combo's are also longer+harder to do in PS all stars, there are more combo's and that also changes the way you play and interact with other fighters, you need to keep an eye out for other players trying to perform long combo's, not only do you need to perfom them you need to prevent other people from performing them. you also need to keep an eye out for the best (or second best guy to you) in the server, and try to perform your supers on him, even if its not the super your wanted to perform. there is so much you can to do to win a game, and i just dont see that in SSB, to each there own though


Actually, it makes perfect sense. Communities have EVERYTHING to do with depth.   ANY game (and not just video games) evolve as time passes.  Look at the NFL for an example.  50 years ago, the game was far different than it was today.  Why is it so different?  Because players and coaches analyzed the game and found new tactics and strategies to use.  Then, their opponents had to adjust to these new strategies and find ways to combat them.  The more you explore the possibilities, the more things change.

For example, in Melee, high level play originally consisted of players rolling around and doing Smash attacks.  Eventually, certain players discovered tactics like dash dancing, l canceling, wave dashing, shffling, waveshining, and so on so forth.  Take a look at early games of Brawl and recent games of Brawl and you'll see that there is a lot more depth.  Things like glidetossing or Ice Climbers infinite grabs were discovered, people got better at using their characters abilities, created frame traps, smart ways to apply pressure, and so on so forth.

To put it simply, the first time you played PSASBR did you know all you know now about it?  Probably not.  As you went on, you became better and your strategies evolved and became more complex.  That happens to games as a whole as a community plays the game and shares their knowledge with others.

What you mentioned about PSASBR more or less still applies to Smash.  Certain attacks are going to KO at certain percentages and not at others.  For example if I'm playing as ZSS against Snake, he's going to be able to KO me at about 105%ish with his Utilt, so I know I need to avoid that, which is no different than approaching Kratos from above when he has a lvl 1 super (although honestly his lvl 1 has a slow start up that I really have no problems going straight at him when he has a lvl 1).  You try to avoid certain moves at certain times in each game.  And getting supers actually can be pretty much guaranteed by certain moves.  Unless someone else is right on top of you, Sackboy's grab should lead to a kill 100% of the time, as should Raiden's counter attack.  IF PSASBR actually develops into a competitive game, I'd expect to see lvl 1 supers used pretty much only after a set up attack has been hit confirmed or as a punishment for a whiffed attack.  But a lot of supers, particularly level 2s and 3s, don't involve much strategy to use.  Raiden's lvl 2 hits a large area on either side of him, so unless you're Radec or something, you have a pretty slim chance of escaping.  Same with Parappa's lvl 2, or the power up types like Big Daddy or Fat Princess. Level three supers are for the most part completely unavoidable.  The only strategy to avoiding getting killed by Sackboy's level 3 super is slapping the controller out of your friend's hand.

Same thing goes for killing people.  In Smash, if you're playing a timed battle, you'd want to pick out the character with the highest damage percentage to kill them, and if you know the player who has the most kills (SSB has an optional score counter.  To the best of my memory, PSASBR does not in its basic time mode) you can target them to take away points.  In stock mode (set number of lives) you'll often want to target the player who has the most lives.  Like PSASBR your strategy is going to change depending on who you're using and who your opponent is using.  Squirtle is generally going to want to play aggressively against Meta Knight and take advantage of his must faster ground attacks and grab range, while Squirtle will want to keep a character like Donkey Kong in the air where he can be juggled and can't take advantage of his powerful smash attacks.

PSASBR has combos, so that's nice.  However, it's lacking in a lot of the stage control mechanics that lead to much of the strategy in Brawl.  In Brawl, you get KOed by being knocked off of a stage, but even when an attack does not KO you, you have to work to get back to the stage.  A smart player will give you a really hard time resseting your position (going from a disadvantaged position to a neurtal position i.e. from above your opponent to neutral ground).  Controlling certain parts of the stage is very important, and adds another element to the game play.  Edgeguarding (fighting off the edges or beneath the stage) is another huge part of Brawl that lends it more depth. 

Brawl also has a wider array of mobility options, and overall deeper mechanics.  PSASBR features no dashing, limited aerial mobility, no spot dodging, no DI that I'm aware of, and so on so forth.  I could go into more detail, but to make a long story short, I feel very limited in how I can approach my opponents with most of the cast.  Raiden is one of the few that actually has more than one decent way to get close to another character.  Overall, Brawl's physics seem more flexible and offer more possibilities.  This could be because they really are, or it could be that the game is just new and players will discover some crazy possibilities that I'm not seeing.

As of now though, Brawl is just a deeper game.  There are more and more varied strategies that can be employed, more unique ways to use each character, and more wrinkles to the gameplay.  Read up a bit on brawl or watch some high level matches and you'll probably see that.  Like any game, PSASBR will evolve over time.  I don't think it will ever become deeper than Brawl, but it's a possibility.

Of course, none of that really applies in Free For All games.  Just too much going on for any really deep strategy to go on.  2vs2 and 1v1 are where the strategy is at.



tbone51 said:


So as of now PSASBR is selling with lots of discounts and its doing good for a new franchise. But SSBB an old game is outselling PSASBR as of now? SSBB sold more copies a couple times since PSASBR release!

Is this a bad thing? Should it be something to be concerned about?

Discuss...

Only thing to discuss is individuals who argued that All-Stars would end up being the top selling fighting game this generation on the HD consoles.  It is what it is, a game heavily inspired by Smash Bros, on the Playstation platform using Sony's characters.  Yes, it has its own twists, but one would have to ask why what I described would be expected to outsell a flagship franchise on a Nintendo platform with an established base.  Did people expect this base to defect to a Sony platform to play a Smash Bros like game using no Nintendo characters?



richardhutnik said:
tbone51 said:


So as of now PSASBR is selling with lots of discounts and its doing good for a new franchise. But SSBB an old game is outselling PSASBR as of now? SSBB sold more copies a couple times since PSASBR release!

Is this a bad thing? Should it be something to be concerned about?

Discuss...

Only thing to discuss is individuals who argued that All-Stars would end up being the top selling fighting game this generation on the HD consoles.  It is what it is, a game heavily inspired by Smash Bros, on the Playstation platform using Sony's characters.  Yes, it has its own twists, but one would have to ask why what I described would be expected to outsell a flagship franchise on a Nintendo platform with an established base.  Did people expect this base to defect to a Sony platform to play a Smash Bros like game using no Nintendo characters?

Nobody expected it to outsell Brawl, but few people really expected the 5 year old Brawl to be outselling a 2 month old game at this point in time.  Honestly, this says more about Brawl's incredible legs than it does about PSASBR.



JWeinCom said:


Actually, it makes perfect sense. Communities have EVERYTHING to do with depth.   ANY game (and not just video games) evolve as time passes.  Look at the NFL for an example.  50 years ago, the game was far different than it was today.  Why is it so different?  Because players and coaches analyzed the game and found new tactics and strategies to use.  Then, their opponents had to adjust to these new strategies and find ways to combat them.  The more you explore the possibilities, the more things change.

...

Of course, none of that really applies in Free For All games.  Just too much going on for any really deep strategy to go on.  2vs2 and 1v1 are where the strategy is at.


I see that you are coming from a different direction. SSB has evolved depth through its communities. Out of the box however bananaking21 and myself would argue that PSASBR is deeper than SSBB was when it launched. Also there are some online communities for Royale so with time it will at least become a bit deeper. One thing I've been exploring is tricking players into biffing their level 1 super. By setting up a "too good to be true" scenario most players will press R2 without comboing into it. In fact that is probably the mechanic that differentiates this game the most from Smash, biffing supers. That would be like having 200% damage in SSB and fully healing by just dodging.

Also level 2 and 3 supers become very useful at the end of a stock/kill limit match. If it's life verse life I'll save up for a level 2 or 3 as long as no one else gets to a level 1.

Oh btw this article has the info about them looking into ranked 1 vs 1. Sorry I didn't post it in the other thread. http://www.dualshockers.com/2012/12/12/superbot-looking-into-timer-for-stockkill-looking-to-balance-drake-raiden-kratos/

@OP. Royale has sold over half a million. With the free character DLC coming out in a few weeks it should keep selling at a steady rate. In time it will sell 5 million + so these two weeks of SSBB outselling the PS3 version are a non issue.