JWeinCom said:
The levels are more complex? I don't know if there are some hidden levels I missed or anything, but no. Few of PSASBR's level feature anything really dynamic or complex. Most stages are rather simplistic boxes where a character will pop out once in a while to attack the whole screen. The Buzz level is an interesting concept but most people seem to have realized that you're better off just continuing to fight and taking a pie to the face than actually playing the quiz game. Alden's tower is the only stage really doing anything unique. Compared to Rainbow Cruise, Pokemon Stadium 1/2, Castle Siege, Infinite Glacier, Brinstar, etc, SSB has a clear advantage in stages, not to mention a stage builder. As for KOs, I've heard a lot of people say that the KO system requires more strategy than Smash, but no one has actually explained why. PSASBR is basically about hit confirming a basic attack into a super. Drake for example can pretty much guarantee a KO off of his barrel attack, and Raiden can guarante a KO off... just about anything, and so on. So basically, it works out like this. To KO In Smash Bros- Build Up Damage by hitting opponent- land one of about 5 or so KO attacks. To KO In PSASBR- Build up AP by hitting opponent- land one of about 5 or so set up attacks, then hit R2. PSASBR has the added element of deciding whether to go for a lvl 1 or 2, or 3 (which kind of sucks for characters like Toro who don't have good level 2 or 3 supers) but it doesn't have anything like Smash's edgeguarding or stage control elements. There's really nothing that makes PSASBR more complex or strategic than Smash especially not when the metagame is about a month old. Maybe *maybe* if a competitive scene emerges, people could find a lot of hidden death like they did with Melee, but until that happens it's not even close. |
as of now there is a community so your first paragraph doesnt make sense, it doesnt matter how long smash has been out. there are communities behind both games at the moment and that has nothing to do with depth
"PSASBR has the added element of deciding whether to go for a lvl 1 or 2, or 3"
thats what adds the strategy to it, it depends on how well you do combo's and collect your super that you decide how to play. and yes there are set up a KO with some attacks, but you forgot that there are other players fighting, the fact that you know when a player has a super and what type of super he has changes how you play completely. when playing against kratos for example you need to keep an eye on his super meeter, if he has the No1 super you need to aviod going head to head with him and try to attack him from far away or vertical attacks, that changes completely when he has a No2 super. now add to that that your playing against 2 other players and you need to change how you confront them and the way you play and your stategy changes as the match goes on, the way you play against a character doesnt only depend on who he chose as a character but also the way he uses his super, which also adds even more depth, getting a kill with your No1 super is no a way guratnee because as i said they want to ruin your combo's and supers for u, No2 supers have a much better chance at getting a kills but you can chose to gain more super to get to No3 and get more kills or use your number No2 and get kills faster.
the combo's are also longer+harder to do in PS all stars, there are more combo's and that also changes the way you play and interact with other fighters, you need to keep an eye out for other players trying to perform long combo's, not only do you need to perfom them you need to prevent other people from performing them. you also need to keep an eye out for the best (or second best guy to you) in the server, and try to perform your supers on him, even if its not the super your wanted to perform. there is so much you can to do to win a game, and i just dont see that in SSB, to each there own though








