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Forums - Gaming - What is the difference between a JRPG and a WRPG?

S.T.A.G.E. said:
runqvist said:

Most jrpg:s have annoying art style, bad voice acting, ridiculous stories and uninteresting "character development" and most of them require no skill whatsoever. Just click some attacks from menu and grind for a while, you are set.
Sometimes those characters make me want to quit the game, like the "go on and on and on" girl from xenoblade or the little "I won't give up" twerp from Blue dragon. Gahh, me hate.

Wrpg:s have better art style (as in it does not make my eyes bleed), better stories and voice acting.

 

Of course there are always exceptions, like Lost odyssey on 360. That was a jrpg which I would like to see more often.


Did you say JRPG's are easy? I love WRPG's to death but FFX itself was harder than all of the WRPG's I've ever played save for Diablo on the hardest settings. JRPG's are like a chess match, choose your character, create growth in the moveset  and outthink your opponent with your moveset. 

If you have a hard time with FF X, I would like for you to hand me over your gaming license. :D You could just go grind on enemies which dropped dark matters on that field (don't remember the name, but you could call the enemies for some money) and just cruise through the rest of the game with limit breaks.



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runqvist said:
S.T.A.G.E. said:
runqvist said:

Most jrpg:s have annoying art style, bad voice acting, ridiculous stories and uninteresting "character development" and most of them require no skill whatsoever. Just click some attacks from menu and grind for a while, you are set.
Sometimes those characters make me want to quit the game, like the "go on and on and on" girl from xenoblade or the little "I won't give up" twerp from Blue dragon. Gahh, me hate.

Wrpg:s have better art style (as in it does not make my eyes bleed), better stories and voice acting.

 

Of course there are always exceptions, like Lost odyssey on 360. That was a jrpg which I would like to see more often.


Did you say JRPG's are easy? I love WRPG's to death but FFX itself was harder than all of the WRPG's I've ever played save for Diablo on the hardest settings. JRPG's are like a chess match, choose your character, create growth in the moveset  and outthink your opponent with your moveset. 

If you have a hard time with FF X, I would like for you to hand me over your gaming license. :D You could just go grind on enemies which dropped dark matters on that field (don't remember the name, but you could call the enemies for some money) and just cruise through the rest of the game with limit breaks.


FFX was one of the easiest JRPG's I've ever played let alone FFXIII. I said that game was harder than the mass majority of the WRPG's I've ever played. JRPG's are more of a test on the brain than WRPG's.



S.T.A.G.E. said:
runqvist said:

Most jrpg:s have annoying art style, bad voice acting, ridiculous stories and uninteresting "character development" and most of them require no skill whatsoever. Just click some attacks from menu and grind for a while, you are set.
Sometimes those characters make me want to quit the game, like the "go on and on and on" girl from xenoblade or the little "I won't give up" twerp from Blue dragon. Gahh, me hate.

Wrpg:s have better art style (as in it does not make my eyes bleed), better stories and voice acting.

 

Of course there are always exceptions, like Lost odyssey on 360. That was a jrpg which I would like to see more often.


Did you say JRPG's are easy? I love WRPG's to death but FFX itself was harder than all of the WRPG's I've ever played save for Diablo on the hardest settings. JRPG's are like a chess match, choose your character, create growth in the moveset  and outthink your opponent with your moveset. 


Unless you grinded for an hour before facing said adversary.. Then it is one hit kill.

as far as what everyone is saying about wrpgs not having intricate stories or developed characters...that just isnt true.  I feel like you guys are comparing jrpgs to bethesda games alone.  There is more than just bethesda out there.  Bioware games place a huge emphasis on storytelling, and there characters are a lot better developed than most jrpgs.  

People refer to demon souls as one of the premiere jrpgs his gen, but it has all the characteristics people have used to describe wrpgs in this thread.  It seems to me that people that want to seperate the two rpg types generally suffer from a cultural bias.  Imo, they are the same genre and people should stop arguing over which is better because it diminishes the genre as a whole!



S.T.A.G.E. said:
runqvist said:
S.T.A.G.E. said:
runqvist said:

Most jrpg:s have annoying art style, bad voice acting, ridiculous stories and uninteresting "character development" and most of them require no skill whatsoever. Just click some attacks from menu and grind for a while, you are set.
Sometimes those characters make me want to quit the game, like the "go on and on and on" girl from xenoblade or the little "I won't give up" twerp from Blue dragon. Gahh, me hate.

Wrpg:s have better art style (as in it does not make my eyes bleed), better stories and voice acting.

 

Of course there are always exceptions, like Lost odyssey on 360. That was a jrpg which I would like to see more often.


Did you say JRPG's are easy? I love WRPG's to death but FFX itself was harder than all of the WRPG's I've ever played save for Diablo on the hardest settings. JRPG's are like a chess match, choose your character, create growth in the moveset  and outthink your opponent with your moveset. 

If you have a hard time with FF X, I would like for you to hand me over your gaming license. :D You could just go grind on enemies which dropped dark matters on that field (don't remember the name, but you could call the enemies for some money) and just cruise through the rest of the game with limit breaks.


FFX was one of the easiest JRPG's I've ever played let alone FFXIII. I said that game was harder than the mass majority of the WRPG's I've ever played. JRPG's are more of a test on the brain than WRPG's.

I don't see any "brain testing" on clicking a menu item. If there is a autobattle on jrpg:s, like gambits on FF XII, the game beats itself.



What makes a JRPG is:

Art style
Linear narrative allowing for better storytelling
Combat system unique to the genre (theres no shooters masked as RPG), usually turn based or strategy grid based. Also it usually has a more strategic combat system than WRPG's.



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Otakumegane said:
(..)

JRPG- Hair color, plot twists. You're given a cast of characters and you can choose your main if you wish. Combat is multi-action, requiring combo strings and many things happening at once. Battles are over the top. Numbers randomly floating out of enemies. Swords, Swords, Swords. More Linearity.

This is why I generally don't like JRPG's.

There's so much crap on the screen and unnecessary complication it's not even funny.



Wrpgs are aesthetically just dull D & D rip-offs, have simple action based combat, unnecesarily inmense overworld, filler quests and zero character development

Jrpgs are deep complex stories, with strong character relationship, strategy based combat, and strong artwork



runqvist said:
S.T.A.G.E. said:
runqvist said:
S.T.A.G.E. said:
runqvist said:

Most jrpg:s have annoying art style, bad voice acting, ridiculous stories and uninteresting "character development" and most of them require no skill whatsoever. Just click some attacks from menu and grind for a while, you are set.
Sometimes those characters make me want to quit the game, like the "go on and on and on" girl from xenoblade or the little "I won't give up" twerp from Blue dragon. Gahh, me hate.

Wrpg:s have better art style (as in it does not make my eyes bleed), better stories and voice acting.

 

Of course there are always exceptions, like Lost odyssey on 360. That was a jrpg which I would like to see more often.


Did you say JRPG's are easy? I love WRPG's to death but FFX itself was harder than all of the WRPG's I've ever played save for Diablo on the hardest settings. JRPG's are like a chess match, choose your character, create growth in the moveset  and outthink your opponent with your moveset. 

If you have a hard time with FF X, I would like for you to hand me over your gaming license. :D You could just go grind on enemies which dropped dark matters on that field (don't remember the name, but you could call the enemies for some money) and just cruise through the rest of the game with limit breaks.


FFX was one of the easiest JRPG's I've ever played let alone FFXIII. I said that game was harder than the mass majority of the WRPG's I've ever played. JRPG's are more of a test on the brain than WRPG's.

I don't see any "brain testing" on clicking a menu item. If there is a autobattle on jrpg:s, like gambits on FF XII, the game beats itself.


In JRPG's you tend to have not just attacks, but spells, buffs, styles of play (sometimes categorized by your company in matches) miscillaneous items. The system was based off of strategy which WRPG's are not. Complexity is the major factor as to why JRPG's are not appealing to a mass audience. This is why Japanese developers have to dumb them down today to even break even.



one of them forces players to use emo girlie men using boring turn-based combat to save the world.....
the other does not



the difference are JRPG style fit japan gamers and WRPG style fit western gamers...

so far only FF series JRPG gets more attention in western but its popularity started to drop too...