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S.T.A.G.E. said:
runqvist said:

Most jrpg:s have annoying art style, bad voice acting, ridiculous stories and uninteresting "character development" and most of them require no skill whatsoever. Just click some attacks from menu and grind for a while, you are set.
Sometimes those characters make me want to quit the game, like the "go on and on and on" girl from xenoblade or the little "I won't give up" twerp from Blue dragon. Gahh, me hate.

Wrpg:s have better art style (as in it does not make my eyes bleed), better stories and voice acting.

 

Of course there are always exceptions, like Lost odyssey on 360. That was a jrpg which I would like to see more often.


Did you say JRPG's are easy? I love WRPG's to death but FFX itself was harder than all of the WRPG's I've ever played save for Diablo on the hardest settings. JRPG's are like a chess match, choose your character, create growth in the moveset  and outthink your opponent with your moveset. 


Unless you grinded for an hour before facing said adversary.. Then it is one hit kill.

as far as what everyone is saying about wrpgs not having intricate stories or developed characters...that just isnt true.  I feel like you guys are comparing jrpgs to bethesda games alone.  There is more than just bethesda out there.  Bioware games place a huge emphasis on storytelling, and there characters are a lot better developed than most jrpgs.  

People refer to demon souls as one of the premiere jrpgs his gen, but it has all the characteristics people have used to describe wrpgs in this thread.  It seems to me that people that want to seperate the two rpg types generally suffer from a cultural bias.  Imo, they are the same genre and people should stop arguing over which is better because it diminishes the genre as a whole!