By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - The problem with the Vita.

bonkers555 said:
The problem with the Vita is that the so call Sony fans are not buying it. I did my part, I own two.

They are too busy doing damage control on gaming forums to bother buying one :)



Around the Network
VGKing said:

Are you implying that's the only reason people bought the PSP? 

He's not far off with that statement PSP was a haven for piracy and emulation, people were buying it and then using it to play roms on the go, not the only reason but it certainly was the main one for many people.



reviniente said:
MR NintendoPie (I'm having trouble embeding my answers with this new text format):

What portable exclusive game could you produce, that it wouldn't be posible to better it in every concievable way for the larger format provided by HD. Bigger, more detailed Pokémons, incredibly rich landscapes in MH, super-realistic girls of AKB48 in all their barely-legal glory. You can do everything better in HD.

Gosh, I'm sure Professor Layton would be so awesome to control with a DualShock...or a Kinect.  And playing AR games from exactly the same location, all the time, sounds so exciting (not that I can think of any compelling AR games...is Spirit Camera any good?).



reviniente said:
MR NintendoPie (I'm having trouble embeding my answers with this new text format):

What portable exclusive game could you produce, that it wouldn't be posible to better it in every concievable way for the larger format provided by HD. Bigger, more detailed Pokémons, incredibly rich landscapes in MH, super-realistic girls of AKB48 in all their barely-legal glory. You can do everything better in HD.


Everything you can do on a console, you can easily do on a mid-range PC, why have a console market? Lower berrier of entry!

Unless your HDTV can be carried around the house, into your car, onto an airplane, what kind of absurdity is arguing that mobility serves no purpose? 

Higher definition at the same cost, same ease of perception is better yes.  But higher definition is a much higher cost than just the hardware alone, the entire development process would be much more costly.  The fun factor in many of those games come via gameplay itself, not merely the fidelity of the sound of the number of pixels to portray the idea that triggers an emotional reaction.

On a smaller screen, the less detail you force feed he brain the easier it is on the eyes.  That same 3 hour HD movie with thousands of details on the screen is mich easier to uptake than if crammed onto smaller screen.  There is an OPTIMAL pixel count per given screen size that allows for sustainable viewing.  That big screen TV has far fewer pixels than your average monitor, if you crammed the same small pixels all over that giant screen, you get WORSE picture quality not better.  The same mobile game that is so awesome to play when blown up onto a big screen will be so jaggedy, it will easily distract your brain from following the visual portrayal to just the jagged pixels.

Mobile gaming, from the simplest repetitive addiction gaming to the more complex rpgs, allows individuals to play with no detriment to or from the surrounding.  If you are a loner in a bachelor pad, of course, set it up like you live in an arcade.  But if you share the big screen TV with someone who may wish to use the space, how are you going to ensure you are left alone?  Handheld machines come in handy, especially in a highly crowded, public transit intensive country such as Japan.

People that enjoy, buy and support mobile gaming are not "idiots" that foster mediocrity.  It's the complete lack of ability to see things from other than the tiny point of view that distorts mobile gaming's perceived value.  The irony of it is, the person arguing clarity overrides funtion lacks clarity in his logic.  Even a 720P high def or 1080i high def as seen on TV is already mesmerizingly clear.  There is actually a limit to granularity the eyes can perceive.  It's when you start with computer codes that try to emulate nature, no matter how fine you try, how many cell shaders, anti-aliasing, you get better graphics, but still fake fake fake.

Give me better gameplay over higher definition any day.  The fun from games of yesteryears have not faded with the passage of time.  Some of us miss those engaging memories.  It's too bad that an entire genration of gamers have been forced fed the HD BS and will take the same FPS year after year as long as "woah it looks totally amazing".  That's like buying books based on how awesome the print looks on paper.  



bonkers555 said:
The problem with the Vita is that the so call Sony fans are not buying it. I did my part, I own two.

Wow you have a lot of disopable cash if you bought two Vitas. Please don't try to turn this into a its fault of the fans of Sony for not being blind sheep and saying take my money Sony I dont need it. Its on the company to make people want to buy the Vita, not on the fans.  Isn't like joining the army or some other service to your country, your talking about a corporation and somehow that means people who have bought Sony systems in the past are traitors for buying them now simply because there isn't enough them there to justify a purchase.    



 

Around the Network

Let's not pretend that the Vita's only problem is lack of "killer app" title. There about 5 or 6 other ones they have already been mentioned, so I bore you all with listing them again.



 

The biggest problem the vita faces is it self aka the price, it instantly excludes large section of the causal market with its price, now we already saw this with the 3ds before its price cut, sales shot up form the ashes. The games isn't really the issue the vita has some really decent games and we've already seen what the psp brought to the table last gen so it's self to assume the vita will do the same. The vita was always going to sell less, so why do people want to compare it to the 3ds in terms of sales, sure its a bit behind where it wanted to be but what wasn't last year.



betacon said:
The games isn't really the issue the vita has some really decent games and we've already seen what the psp brought to the table last gen so it's self to assume the vita will do the same. 

The PSP sold many more units in its first year than Vita. On top of that the PSP hat a strong appearance in japan. But the Vita has not such advantages. The Vita will have not nearly the line-up the PSP had.

betacon said:
The vita was always going to sell less, so why do people want to compare it to the 3ds in terms of sales, sure its a bit behind where it wanted to be but what wasn't last year.

A bit behind? The Vita hard and software sales are catastrophical!



PSV is really the first portable I like, but I won't ever buy any portable for more than 100€.
Well, actually I liked DSi XL too, but it stayed above my max price too long, then PSV came, with 2 analog sticks positioned a lot more comfortably for my tastes than PSP's and DS' single ones, and a gorgeous screen, so eventually I lost interest in DS, also because most non gaming apps I am interested in, like interactive cookbooks, are available also on smartphones and tablets.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Simply put vita is not getting games because no one has bought a vita. But no one has bought a vita because there are no games. So because there are no games, there will never be games.... sad but true. Though I'm quite content with uncharted, gravity rush, wipeout 2048, jet set radio and littlebigplanet