| ethomaz said: I agree with you... I just said the MS two choices BEST or CHEAPEST... and they choose AMD (the cheapest). I think 1.6Ghz is low but in console you have dedicated cores to work... not like in PC when the OS uses the same cores than the games... you have no dedicade core to games... so the console can work better with low clock CPU and developers can split the tasks between cores without worrying about if the PC have 2, 4, 6 or 8 cores... in console they already know they can use 7 cores (if the NextBox have 8 with one dedicated to OS). I think a 8-core CPU clocked at 2.4Ghz for consoles will be really strong. For PC you have to user more high clock power than parallel tasks because most gamers have a 2-core processor. It's all about the optimizations the consoles can give to developers. |
I don't think it has been confirmed that Xbox 720 will have an 8-core AMD CPU though. It could be an 8-core PowerPC architecture CPU. It's actually very expensive and difficult to code games for multi-core processors. Game code itself does not land itself well to scale easily across 8 separate cores. In the real world a 4-core 4.0ghz CPU would outperform the exact same CPU architecture that's 8-cores at 2.0ghz in games because most 3rd party developers will not spend extra 6-12 months and millions of dollars to optimize for all 8 cores fully. Do you realize how much harder it is to create an 8-way parallel game code? Why do you think developers complained so much about coding for the Cell and its 6 supporting SPE engines? It was easier to code for the 360 since it had just 3 cores. Since it's too time consuming and costly to optimize for more CPU cores, this also explains why cross-platform 3rd party games look and run better on the 360 than PS3 for the most part.
Chances are MS can't afford to get the FX8320-8350 due to its higher price, TDP limitations and because they want hardware BC. For these reasons, imo they are more likely to go with IBM's cheaper 8-core CPU. They might prefer more slower cores for lower power consumption, cheaper price of IBM CPUs and to have some of those cores dedicated to run Kinect 2.0. Since Sony does not have Kinect, for their console a fast 4-core CPU could be preferable and could easily end up faster for games because one-on-one a single AMD core would level an IBM core in IPC.
In reality, both the CPUs in Xbox 360 and PS3 were slow and overhyped. This is why in situations like Blighttown in Dark Souls, it's a chug-fest. A 2.4ghz 8-core IBM CPU doesn't sound powerful at all actually considering that IBM has had to quit making consumer CPUs because they were so much more inferior to AMD/Intel's in performance and performance/watt.Metro 2033 developer said that a single Core i7 (1st gen) is more powerful than the entire 3-core 6 threaded Xenon CPU in the 360, you can't just assume that an 8-core IBM CPU in the Xbox 720 is some super-powerful CPU. If those IBM cores are closely related to Wii U's CPU, then 2 of such 1.6-2.4ghz cores could only be as fast as a single 2.4ghz AMD/Intel core. Suddenly, an 8-core 2.4ghz IBM CPU wouldn't look so hot against a 4-4.4ghz 4-core AMD one.
If PS4 uses Richland A10-6800K clocked at 4.0ghz or so, a 2.4ghz 8-core IBM CPU will result in 8 average speed low clocked cores going against PS4's 4 faster cores -- then we'll have a complete reversal of PS3 vs. 360 situation where games would be way easier to port from PC to PS4 and because it's way easier to optimize for few faster cores, they will run faster, contribute to shorter development times and lower costs for developers:
http://www.tomshardware.com/news/amd-richland-28nm-a10-6800k,20272.html
People keep wanting PS4 to have BC, but if Sony actually goes for an x86 CPU, MS's bet on 8 weak IBM cores could become a disadvantage. MOAR cores strategy hurt PS3 more than it helped:








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