By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - In the end, Guild Wars 2 isn't all that good after all.

I know that previously, when I wrote a post about GW2, I said it was a wonderful game. A serious threat to WoW. But no, not after going through the whole thing and having little motivation to continue.

The game is really well made. But not for longevity. It's a great game for the first forty or fifty hours. And that's a long game already, but not for an MMO. What's the main problem? The story just sucks or is not told well at all.

- The idea of not having to go to quest givers and instead have the quests just pop up in your screen was a good idea to save time, but after so much time doing that, you get sick of it quickly. You have simply no reason to keep doing them. You don't get a sense of purpose of why you're killing centaurs or sons of svanir or anything because no one really tells you anything. Aside from that, the rewards are all the same, just a little bit of money. So in the beginning, it feels streamlined. After awhile, it becomes vanilla.

- The personal story thing was a good idea to have some kind of single-player RPG style for gamers who like being involved in the lore. However, it also detracts from the rest of the world. It's an odd thing to do your story that no one else in the world can interact with, and so it becomes more like a sideshow than a main questline. Aside from that, it makes the rest of the world disjointed and everything doesn't seem to have anything to do with anything else.

- The big world events, in the beginning, were amazing experiences. But after many times of participating in them, they become jokes. There is no strategy involved in any of these fights, and you can literally just stand at the back hitting your auto-attack forever. After awhile, all you do is just wait in the same spot where the boss spawns and farm the heck out of it. This system was a failed experiment.

- The lack of real team roles makes dungeons awful experiences. It's so rare to find a team that can actually clear trash mobs because everyone is just off doing his own thing, with no teamwork involved. Why? Because every class has basically the same role. So there's no real synergy in any class combination. The combo things aren't really relevant in fights, and they're just there for eye candy.

- The PvP system was amazing at the start. Everything was skill based and nobody could get the upper hand on you gearwise. You had to really coordinate and build your character properly to win. However, this strength, in the long run, becomes its weakness. Because of the lack of actual character progression in PvP, coupled with the lack of any kind of story or lore to back up 'why the hell am i fighting', it gets old after a little while. Actually, I got tired of it after 20 matches or so.

 

So my new score for GW2: It's still a good game, but it's a bad MMO. 7.9/10



Around the Network

Damn thats crazy that you got tired of a lot of what people said it did right and different from other mmo's.



GW2 was disappointing for me as well. I'm about level 50 of 80 I think and haven't logged into the game for about 3 months. The Cross Realm PVP zone is a huge joke and gets reset every 24 hours. It just felt like fighting against windmills. I couldn't care about my characters story at all and events were just quests in disguise, except they are not always available, which is a huge pain in the ass when you just want to log in and do your dailies. In WoW you can at least just log in and you now where the fastest dailies are and they will be available, in GW2 you often just run around like an idiot for 10 minutes to find a running event.

My brothers account got banned for unspecified reasons after he reached level 80 and explored close to 100% of the world and he didn't even really care. Didn't come back to this very day and very probably never will.

 

My cousin also was a huge GW1 junky and he too dropped the game completely before reaching max level.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

I still am playing and loving the game. I love their monthly updates keeping the game fresh. I think people were expecting a WoW 2.0 which obviously isn't that.



Predictions for LT console sales:

PS4: 120M

XB1: 70M

WiiU: 14M

3DS: 60M

Vita: 13M

I agree for the most. I currently had 300 hours playing it, really good hours, and still lack 90% on the things I wanted to do at the beginning (I completed map and story, maxed a profession and completed every festivity's achievement).
The real problem is that there's no sense of progression: sure you get to level 400 in leatherworking, just to find out that it only gives you acess to some exotic recipes; or you complete the map and obtain one of the thousands elements requested for the legendary weapons; you can fight in WvW, without much progression either.
The real problem though is the economy: in the end-game, you find-out that it just doesn't make sense. The gems are just a way to speculate, the events introduced some annoying mechanics for miniatures which prevented like 99% players from collecting them all, you cannot farm directly the components for the crafting (in 3 hours I found just 5 of the 250 needed) and there's only few ways to farm the necessary gold. Not fun at all.

I must say that I wouldn't go back to WoW either, since it is not really better in many aspects, plus you get to pay it. Still, it's a lost opportunity for Arenanet, I doubt it'll live as long as the first GW since the populations keeps decreasing...the basics of the game are wonderful (the BS for example, or the crafting concept), but the global experience is not as fun to keep playing thousand hours.



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)

 

Around the Network

Guild Wars 2 is probably the worst MMO ever. Here's why.

  • Clunky, simplistic combat
  • WvWvW is doorwar zergfest
  • Downed mechanic in PvP
  • Spam-based combat
  • Skills based on weapons
  • Dodge button is buggy and boring
  • No tanks, just a mess of DPS classes
  • PvE is full of boring kill x quests
  • World not persistent due to overflow channels and instances
  • Themepark fast travel anywhere
  • One skill bar
  • Ugly, non-customizable, casual UI
  • No world PvP
  • No endgame progression
  • Terrible auction house
  • Lame story
  • Laughable voice acting
  • Runs badly on modern rigs - No optimization
  • Cash shop advantages
  • No mounts
  • Killed City of Heroes

 



Seems like a fairly good description of my own experience with GW2. I only have a Mesmer at lvl 73, but I don't feel any need to play more or different classes.
Still I thought dungeons can be quite fun(with friends), if they weren't horribly broken in some cases (maybe they patched that in the mean time) and if the camera wasn't as asinine in cramped places.



pezus said:
And yet it one best PC game on here >_>


Hype and people who didn't play it long enough of course find it good.


Our group was 3-4 days after Release level 80 and started the "end content" aka PvP.
You can do that for about 1 week max if you play hardcore and then you have seen absolutely everything in this game and played it to total boredom.

And please don't come to me with Story/World Events - If you want to see what real gamers that didn't fell into the hype think about it look for a video about it on Kripparian's Channel on Youtube.
Pretty much the reaction of everyone i know.

Guild Wars 2 has the same Problems like Star Wars had.To much wasted in the level content that no one cares for while there is no real Endgame.
And yes - Endgame = raiding with challenging bosses or something else that is rewarding.The PvP is absolutely not rewarding.Its the same thing from the 1st Minute and there isn't changing anything.
Even the Arena System in WoW is at the moment much better designed even if its completely unbalanced right now/like always.

The high ratings came clearly from people/reviwers who didn't put 300 hours(in a short time aka 15 hours gaming a day at least) or far far more into the game like Kripparian,Kungen and others did who have a clue and are able to analyse stuff with their experience and "Nerd Logic".
Its like those Reviews for Diablo 3,GT5 and others....Reviewers gave D3 a high rating but they never did beat Inferno.Kripparian had to do this and showed how flawed the game is.
GT5 > Reviewers didn't play far enough and never got a high enough driver level to unlock the features but at the same time they said they aren't there and lowered the score for it.

You should never take the word from people who Review a game for money cause they mostly have not enough time and knowledge.
And you should never take the word from people who play the game "casually" but at the same time think they have a real clue about whats happening and how good the game is over a long time.Of course if you play 2 hours a day for 2 years you will have your fun.But you won't have that if you play serious cause most MMORPGs besides WoW lack Content and variety.



I thought that conclusion was pretty clear from the launch day reviews, and that it was a pay once game in the first place.

What's the next WoW killer? Probably Titan?



This was my first mmo game and i went into it with caution. I really didn't wanted to pour in 1000's of hours into it. I played it mostly as a single player campaign. Of course i partied up during those missions. I haven't tried pvp and wvw much. So as a newcomer i thought it was great. The art, music and combat was fun too. There is enough content is there for most people and they are adding monthly events which i really have no time to play.

There will also be stand alone and other expansions to the game adding more content i am sure. My views are of the casual player so i understand why you guys are disappointing as you expect 100's and 100's of hours of content. The end boss was weak though.