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Forums - Gaming - Why Photo Realistic Graphics is Doomed to Fail

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Kasz216 said:

My guess is the problem would be less with the uncanny valley and more "Most people don't really want to shoot other people."

So once it starts looking real, it won't be that the people creep you out. It will be, the things that you usually do to people in games will creep you out. (That and what's done to your player avatar.)


Whenver we get there, i bet Sci-Fi, non violent games and such suddenly start ruling the roost.

Really hope you're right - I'm great fan of FPP adventures, and I see lot of potential for their comeback one day - everytime I play something like Crysis and I'm on the beach, and my wife walks in and sees the scenery, she's all "What is that, it's so beautiful?!?!". Of course, once she finds out it's FPS, she looses all interest, but if there was some sort of non-violent exploration/adventure game with graphics like that I believe there would be lot of people out there willing to play it (which Myst pretty much confirmed at one point).



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I don't see the uncanny valley as being nearly as much of a risk as increasing development costs ...

With each generation since the NES development costs have increased by (roughly) 2 to 4 times primarily because of the added cost of producing graphical assets to improve visuals in the game. In most cases, sales that would have made a game a huge success 2 generations ago lose a company a lot of money today; and many of the companies who have bought into these generational jumps in graphics are bankrupt now because their sales were not unbelieveable enough.

As we move towards games that regularly cost $100 Million to produce, games will need 5 million sales to break even, and even a single mistake could bankrupt large publishers. This is a market that will most likely collapse upon itself.



HappySqurriel said:
I don't see the uncanny valley as being nearly as much of a risk as increasing development costs ...

With each generation since the NES development costs have increased by (roughly) 2 to 4 times primarily because of the added cost of producing graphical assets to improve visuals in the game. In most cases, sales that would have made a game a huge success 2 generations ago lose a company a lot of money today; and many of the companies who have bought into these generational jumps in graphics are bankrupt now because their sales were not unbelieveable enough.

As we move towards games that regularly cost $100 Million to produce, games will need 5 million sales to break even, and even a single mistake could bankrupt large publishers. This is a market that will most likely collapse upon itself.

yes, I think you're 100% correct here. And just another reason why this gen won't be a quantum leap over PS360 ;) BUT that's a whole different thread!



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crissindahouse said:
DanneSandin said:
BenVTrigger said:
Ive got to be honest. The only people I really see saying photo realistic graphics are bad are mostly Nintendo fans.

Eventually we will have photo realism I assure you. That doesn't mean every game will try and do it though

did you check out the entire OP? Would you like to have a game where the characters look like those robots? and read this: http://en.wikipedia.org/wiki/Uncanny_valley

It explains why games can't get too photo realism. I'm all for great looking games, but this got me thinking that photo realistic hraphics might back fire...

but games won't look like this robot, you clearly see this is a "human robot" and we will never get a game which will have humans look like this robot as long as it isn't a a game about those robots in households or whatever.

humans in computer games will always look like a computer model as long as they won't look 100% real and they will never look as a real life robot which is made to look like a human. so comparing robots with possible computer models of humans is the wrong way in my opinion. if you really want to show how bad this can be in games you would have to show a computer model of a human and not a robot of the real world.

maybe there are examples of some cgi movies which flopped because of that uncanny valley feeling for people? wasn't there this movie with angelina jolie and other computer models? don't remember the name anymore but i believe i remember that some didn't like it because of this "computer movie which tries to look like reality"

Just take a look on Barozis post below yours... There you have them cgi humans I'm talking about, and they don't look pretty!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Barozi said:
DanneSandin said:
BenVTrigger said:
Ive got to be honest. The only people I really see saying photo realistic graphics are bad are mostly Nintendo fans.

Eventually we will have photo realism I assure you. That doesn't mean every game will try and do it though

did you check out the entire OP? Would you like to have a game where the characters look like those robots? and read this: http://en.wikipedia.org/wiki/Uncanny_valley

It explains why games can't get too photo realism. I'm all for great looking games, but this got me thinking that photo realistic hraphics might back fire...



That's actually CGI and not one of these robots in your OP.

NBA 2K:





These are not that far off and they look good.

I think they look dead, but thanks for the pics! If I'd be bothered to continue this discussion I'd post them in the OP, but I kinda hope this thread slowly dies, since no one thinks/feels the same way I do ^^



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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I would not be surprised if part of the whole 'push realism' thing has something to do with the Hollywood effect. "Niche" colors and graphics don't attract as much of the mainstream as realistic graphics do, cinematic effects do and perhaps it's seen as a way to open the market a little more...

Personally, my preference is with you. I liked the way developers used to push their creativity/imagination skills to the max because they weren't working with the tools they are now today. Now there doesn't seem to be as much focus. The quality is in whether all the jagged edges are smoothed out, whether it has that popular 'wow' factor. Scenery that looks so perfect that it's like everyone's favorite Windows 7 background gets old too. Lacks character.

It depends on the game though. I think some genres fit realism better than others.

Mr Khan said:
All i wish is that more developers would move away from the "real is brown" camp.

Yeah. I much prefer the vibrant colors...



Is the woman in that video a robot? That's pretty impressive.



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