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I would not be surprised if part of the whole 'push realism' thing has something to do with the Hollywood effect. "Niche" colors and graphics don't attract as much of the mainstream as realistic graphics do, cinematic effects do and perhaps it's seen as a way to open the market a little more...

Personally, my preference is with you. I liked the way developers used to push their creativity/imagination skills to the max because they weren't working with the tools they are now today. Now there doesn't seem to be as much focus. The quality is in whether all the jagged edges are smoothed out, whether it has that popular 'wow' factor. Scenery that looks so perfect that it's like everyone's favorite Windows 7 background gets old too. Lacks character.

It depends on the game though. I think some genres fit realism better than others.

Mr Khan said:
All i wish is that more developers would move away from the "real is brown" camp.

Yeah. I much prefer the vibrant colors...