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Forums - Gaming - Ken Kutaragi Retires from executive role

Most sites have Lair coming out some time this summer. Everything else made by Sony (Heavenly Sword, Ratchet and Clank, Killzone, Uncharted, Warhawk, Hot Shots Golf and some others I can't remember) are supposedly coming out between September and Christmas.



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.

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Nice piece about Kutaragi's career.


Yokoi, the creator of products like Game And Watch and the Game Boy, believed in a philosophy called "Lateral Thinking of Withered Technology" - essentially, taking old, well-understood and cheap components ("withered technology") and finding new, interesting ways to create entertainment with it. Nothing Nintendo made used cutting-edge technology; it just used relatively old technology in radical new ways. It's a philosophy which persists in Nintendo to this day - but to Kutaragi, whose entire career had been a life-long obsession with the cutting edge, no approach could have been less attractive.


Hardcore gaming is a bubble economy blown up by Microsoft's $7 $6 billion losses.

Erik Aston said:
bdbdbd said:I would personally see Kutaragi more like Yokoi. They both had visions, practically unlimited trust from their superiors and they were both pretty much successfull until... Yamauchi was a little harder to fire than Kutaragi, although, Yamauchi was the biggest shareholder.

Yokoi was a genius of hardware design. Kutaragi was not. Though Virtual Boy was a disaster, DS and Wii both come from the Yokoi school of hardware design, and even GC and GBA owe far more to Yokoi then Kutaragi. More expensive hardware which is less powerful and never acheives its multimedia ambitions--that is Kutaragi's hardware at its BEST.

I think Kutaragi and Yamauchi both deserve credit for revolutionizing the business side of things. For changing the established business strategy and permanently widening the audience videogames could reach. They both established a major new market for home consoles, they both increased penetration in the established markets, and they both revolutionized third party relationships--Yamauchi being the first to embrace third parties, and Kutaragi the first to rely on them nearly exclusively for sales.

Ha!!! Thats why Sony has been in fist place in the console market for 12 years right? just go play wit your wee man. (notice i said wee not Wii no fanboy hate please)

 



ceres said:
ssj12 said:
Once the system passes 40 games at retail it should actually start having greatly improved numbers. Before Ken leaves I believe that the PS3 will turn around.. June is a while off yet.

 Only semi worthwhile games coming out in the next 2 months are Spiderman 3, Heavenly Sword, & LAIR. While I suspect there will be small spikes around these games releases, I don't think they're major system sellers. And SM3 isn't even exclusive. Some of the more popular game series in Japan haven't been able to make a lasting effect on system sales. PS3 will keep having lackluster sales up until the holiday season where I suspect it will sell respectable numbers.

Wow Lair and Heavenly Sword = Semi Worthwhile?.? I don't get it what makes a game worthwhile to you? Lair and Heavenly Sword a a couple of the most talked about games coming out....What is it that you don't like about these games? Heaven help you if you think Wario is Worthwhile......no....  Heavenly Sword help you

 



I predict that Lair is going to be a good game (average score 8-9). I have Rogue Squadron 2 and 3, both made by Factor 5 of course. 2 was quite good but 3 was partially so horrible that I played only 2 missions and haven't touched it since, although the graphics were great for the time.

Heavenly Sword might be great (9->) game but it's just too early to tell. Hype creates enormous pressures.



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Erik Aston said:
fishamaphone said:
Erik Aston said:

I didn't think this would happen for another year or two, but I knew it would happen.

This was a necesary step. Its an exact mirror of Iwata leaving Nintendo 5 years ago.


Don't you mean Yamauchi? Iwata is the *current* big-boss.

Yeah, that's what I meant.

Yamauchi and Kutaragi are very comparable in their roles... Though Kutaragi had a bigger hand in the actual hardware specs, while Yamauchi let Yokoi and Miyamoto run that (to his credit.) But they were both one time visionaries who eventually ran their company (or division) into the ground.

Its good for Sony that they got rid of Kutaragi now, instead of waiting a whole generation like Nintendo. Though Ninty were always profitable, so they had some time to sit around deluding themselves during the N64 generation and GC launch. Its always necesary to fire the old exec who drove you into the ground (even though he brought them success, too), in order to revive the brand.

The downside for Sony, is that while Kutaragi is comparable to Yamauchi, Kaz is not comparable to Iwata and Phil is not comparable to Shiggy.

Edit: No disrespect to Kutaragi. He has a place as one of the top 5 most important figures in gaming history, for the way the PS brand created the European market and especially for how it rewrote the rules of third-party relationships.


 uhm.....

 

NO!!!

 

iwata was an executive

miyamoto is an executive

THEY KNOW HOW TO MAKE GAMES 

 

kutaragi hirai ????

ahahahahahahahhahahahah

they are only an engeenier and a manager...

 

Hirai joined Sony Computer Entertainment America in August 1995, with responsibility for the operational management of the company under the former president. Before that, Hirai worked in Sony Music Japan's New York office coordinating the marketing of Sony Music Japan artists in the U.S. Hirai began his career with CBS/Sony Inc. (now Sony Music Entertainment Japan) in April 1984 where he was instrumental in the marketing coordination of international music in Japan and later headed the international business affairs department.

 

Immediately after graduation, Kutaragi began working for Sony in their digital research labs. Although at the time it was considered a radical decision, Kutaragi felt that Sony was on the "fast track". He quickly gained a reputation as an excellent problem solver and a forward thinking engineer, earning that reputation by working on many successful projects - including early liquid crystal displays (LCDs) and digital cameras.

In the late 1980s, he was watching his daughter with a Famicom and realized the potential that existed within video games. At that particular time, Sony's executives had very little interest in video games. Thus, when Nintendo expressed the need for a wavetable sound chip for its upcoming new 16 bit system, Kutaragi immediately accepted. Working in secret, he designed and built the chip, the SPC700. When they found out, Sony's executives were furious. Only with Sony CEO Norio Ohga's help was Kutaragi able to push the project to completion and keep his job.

 

 

ALSO

Yamauchi went to retirement...

 instead

kutaragi has been "friendly fired"

Hiroshi Yamauchi  (born November 7, 1927) =80 years(from 2002 he's no more president so at age of 75...)

Ken Kutaragi ( born August 8, 1950) =57 years

 

so their profiles are really different... 

 

kutaragi like yamauchi???

ahahahahahaha

 



NorthStar said:Ha!!! Thats why Sony has been in fist place in the console market for 12 years right? just go play wit your wee man. (notice i said wee not Wii no fanboy hate please)

Kutaragi is an engineer. Yokoi was a toymaker. Each PlayStation console has been a great piece of technology. But starting with PS2, each PS console has been needlessly expensive for Sony, and that great expense hastened Kutaragi's downfall.

Imagine if Kutaragi had taken a Yokoi-influenced approach towards PS2, and made PS2 more like Gamecube. Not with the dumb lunchbox design, or the tiny discs, or the lack of DVD-playback... But just with the focus on efficiency over power... Gamecube was cheaper to develop, cheaper to produce, more powerful than PS2... And in the end, other than the DVD-playback, it had the same basic functionality (even though PS2 was talked up as some sort of super-duper living-room entertainment and media hub just like PS3).

And compare the Gamecube to the XBox. There's a perfect example of a console made as a toy versus a console made as a piece of cutting-edge technology when its not the market leader. The toy was profitable, the cutting-edge system would have been a financial disaster for anyone but Microsoft.

Kutaragi's persistence and ambition and dedication to his vision... His perfect positioning of both PS and PS2 to not only cause great growth in the videogame market, but to create the first worldwide dominant consoles... His ability as an engineer to make systems that excited game programmers... The new artistic movements in videogames that came largely as a result of his push for the cutting-edge, first with cinema-style and then sandbox-style games... Hopefully this is Kutaragi's legacy... Not his often misguided hardware design choices that hurt his own companies profitability and led to this dangerous showdown between PS3 and 360.

 

 

BTW, great article reverie.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

NorthStar said:
Wow Lair and Heavenly Sword = Semi Worthwhile?.? I don't get it what makes a game worthwhile to you? Lair and Heavenly Sword a a couple of the most talked about games coming out....What is it that you don't like about these games? Heaven help you if you think Wario is Worthwhile......no....  Heavenly Sword help you

 

You know why Heavenly Sword & Lair are the most talked about? There's nothing else to talk about.

US & Japan are also extremely different markets. Japanese people eat certain series. Lair & Heavenly Sword are brand new titles. The biggest selling games for Sony in Japan have one thing in common: Square-Enix. DQ is on Wii & DS. FF is up in the air and likely will be the crappiest FF yet because for some reason it needs to be 6 games.

Why bring up Wario? I don't even think Nintendo has released a single worthwhile Wii game. Zelda was a Gamecube port. Super Paper Mario is just another branch out from the main Mario game that never achieves the must have status of the main game. For Nintendo to be selling like it has without a triple A game? That says a lot.



To cash in my CC rewards points for $300 in Circuit City gift cards to purchase a 360 or not: That is the question.

remember always:

 

Nintendo 64: console of SUPER MARIO 64 AND LEGEND OF ZELDA:OCARINA OF TIME 

 

These games(Masterpieces in entire Videogames History) and this superb console made under Yamauchi "reign"...

 

 

I really can't understand people attacking THE President...

N64 must have more respect, it's is probably the best console ever made.

 



ALKO said:kutaragi like yamauchi???

Their backgrounds are totally different, but they both did what was necesary to lead their respective companies into the videogame market, and in turn reinvented that market.

Yamauchi pushed Nintendo to enter what was a dead market, and to his credit, let Yokoi and Miyamoto shape the products.

Unlike Yamauchi, Kutaragi was himself a shaper of the product, but he was also the figure that pushed Sony into what was still viewed as a "fad" market and positioned the product to dethrone Nintendo.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.