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Forums - Nintendo Discussion - Suda 51 recent comments on Wii misinterpreted

Parokki said:
It's not like we'll ever know for sure, but I do appreciate how he's going through the trouble of touring Europe to advertise his game. A very stark contrast to how Nintendo generally hates us...

Do you know which country he's going to be in when? I haven't seen it advertised anywhere.



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This is the first I hear of this... which is pretty bad work from Nintendo now that I think about it.

I suppose he wouldn't be coming to Scandinavia anyway, but it would've been smart for Nintendo to make a big racket about a major developer doing a European tour to advertise his new game.



Parokki said:
This is the first I hear of this... which is pretty bad work from Nintendo now that I think about it.

I suppose he wouldn't be coming to Scandinavia anyway, but it would've been smart for Nintendo to make a big racket about a major developer doing a European tour to advertise his new game.

 He's not a major developer. Most of his game design tools consist of things that are commonly found in the bathroom.



Nintendo wouldn't do that because it's not their job.

Suda touring is his own business and while I hope it works out for him, Nintendo isn't under any obligation to advertise it themselves.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks

fkusumot said:
Parokki said:
This is the first I hear of this... which is pretty bad work from Nintendo now that I think about it.

I suppose he wouldn't be coming to Scandinavia anyway, but it would've been smart for Nintendo to make a big racket about a major developer doing a European tour to advertise his new game.

He's not a major developer. Most of his game design tools consist of things that are commonly found in the bathroom.


As do his PR tools.



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Translation is an ugly thing ...

Often something that is stated in a (fairly) concrete and diplomatic way in one language will be ambiguous and (potentially) insulting in another language. This is why tourists can often find people in another part of the world to be rude, because they have "learned" the language but lack the experience and skill to say things correctly.

One of my co-workers (who is from China) broke out into histerical laughter while I was talking to my project manager (who was being a dink), he later told me that this was the first time he realised that people could say something that seemed appropriate but carried a second (negative) meaning; he thought (before I made my comment) that people only did that Chineese was the only language which supported such multiple meanings.

I don't know whether he made the comment in English (which would be his second language) or through a translator (who would not know the politics of the industry) but a simple mistranslation could lead to mass misinterpretation of what he said.



Grey Acumen said:
Uh, this is pretty obvious. When people actually posted WHAT HE SAID, and not just what they felt he was implying, you could very easily tell that he was being misinterpreted. He's not backpedaling at all. If someone else can track down the full and complete quote from him, I'll do the proper interpretation line by line.

Basically though, it boiled down to he said that nintendo has managed to tap into a completely new demographic, and right now nintendo was the only one who was smart enough to figure out how to create games that appealed to that genre properly. He was pointing out that the goal of his game was to bring people outside of that casual games genre onto the nintendo system, and also give something for those casual gamers to springboard TO something more complex, without having to go to a different console, so yeah, it's not going to do the great raving success that Nintendo has done.

Dissapointed that he sales could have done better? Sure, disappointed that sales are bad? If he's actually taken a look at how it has sold compared to his last game, I'd say he's not really disappointed in sales at all.

I completely agree with Grey Acumen.

Here the original interview :

The main audience for the Wii is very different to any other console. What is your reaction to this?

Suda 51: Actually I was very surprised about the reality of Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only at non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected.

Does that worry you?

Suda 51: No, because I make games for hardcore gamers. The people who play the casual games will also tire of playing the casual games, and people will start moving towards playing real games. I thought that by the time No More Heroes came around, they would want to move up to other games.

The Wii is cheaper to develop for than Xbox 360 or PS3. Was this a factor when deciding what to develop No More Heroes for?

Suda 51: No More Heroes is targeting gamers all over the world and not just Japan, so we actually had the money to produce the games for the PS3 or 360. The budget is not as high as some games on PS3 and 360, but compared to other Wii titles, the budget is higher.

No More Heroes was critically acclaimed in Japan, but it unfortunately didn't sell as well as you might have hoped. Is that a reflection on what's going on in Japan at the moment?

Suda 51: Whilst the sales weren't as high as I hoped, other titles for Wii aren't selling so well either. Only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan.

The feedback from gamers we've had has also been very good. I expect that other gamers will hear about it four or five months later, and they will go and buy it. So that's what I expect, that gamers will talk about it and people will play it later.

No More Heroes is subtle in its use of the unique features of the Wii. How tempted were you to use the motion control sensors for everything, in the way that some games have tried to do?

Suda 51: Actually, when I was developing this game, I never really touched other titles for Wii because I didn't want to be influenced by other game designs. I was expecting at the beginning of Wii that all the companies developing for it would use the controls all the time, slashing and slashing and stuff like that.

I knew people would get tired of the controls. I think that the most important thing is to keep it simple and only use the controls for something special.

Why do you think there are so few violent battle-based games on the Wii?

Suda 51: I don't know. I think that Nintendo is happy with my games, even going back to Killer 7 on the GameCube, and are respectful of the way I design something with violence in.

There is a version of Killer 7 for PS2, but actually there's a restriction on the violent scenes in the game, so the quality for the GameCube and PS2 versions are different.

That's why I'm happy to make games for Nintendo, because they're respectful of the kind of games I like to make.

There's two versions of No More Heroes, one for the US and one for UK/Japan, with the main difference being bloody content included in the US version. What was the cause of this and which one do you see as more in line with your vision?

Suda 51: Even when production began, we were making two versions, one for Japan and one for America. So there are no restrictions, actually. It's not like they have to change the Japanese version, because that idea started from the beginning.

This game is action, so speed and timing are very important. When I played the Japanese version, I found the timing better when you shoot enemies and the coins come out. It's faster and the timing works better. So I prefer that version.

Do you find that the level of violence in the US is a necessary part of the game?

Suda 51: I don't think it's really necessary to have the violence. When I was doing the final balancing on the game, I used the Japanese version to do that, and found it better because it's about speed and timing and action. It plays better.


Suda 51, thank you for your time.

http://www.computerandvideogames.com/article.php?id=179651 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

thank you so much celine, that's EXACTLY what I was talking about.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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