JoeTheBro said:
The control scheme is fine. My problem is with the execution.
I went back and tried out the Wii U some more after hearing your responses. In this thread I'm not blindly saying I don't like the gamepad because of how it feels. Instead I'm talking to a much larger audience to how it is stuck between handhelds and classical controllers without declaring itself one or the other. |
I sort of get what you mean, there is no defined role for the GamePad but like with the DS/3DS, it will ultimately be up to the developer on how they wish to or if they want to implement it.
Truthfully, the second screen only appeals to the hardest of hardcore gamers that want to use it for map, item functions and things of that nature. The larger more casual hardcore gamer, might not actually care at first but if certain games approach it well, it will catch on, although only for single player or online gaming. The biggest draws the gamepad offers will be determined on how it interacts with other tech, such as social media feeds and MiiVerse while gamers are playing or the implementation of the Nintendo TVii function which appeals to the tech toy lover in most people by giving them something new to pull up their Netflix or DVR recording without interrupting the TV screen until they are ready to activate it or having a smaller screen to watch while others are enjoying something else.
As a game playing device, the GamePad is somewhat limited in how it can appeal to a more traditional gaming culture raised on modern classics, due to it being suplemental to most gaming experiences but that doesn't mean it can't improve them down the way. Had the DS not been designed as it was, the recent revival of adventure games on the system via Phoenix Wright and Professor Layton may not have occurred. This device might give way for another boost to that genre or create another one.









