pezus said:
uhm, what makes us able to tell who they are? |
Say tabaha scanned hatmoza Night One. He would have felt safe to claim since the doctor was still around but you guys could have killed him still, no sweat about it.
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pezus said:
uhm, what makes us able to tell who they are? |
Say tabaha scanned hatmoza Night One. He would have felt safe to claim since the doctor was still around but you guys could have killed him still, no sweat about it.
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mantlepiecek said:
And think of what would have happened after the events - you will realize that the bus driver would have been outed; after which things would not have been as bad as you make it seem. |
Are you really that blind to how powerful what I've just described is? Picking someone who's not likely to be Watched is real easy, especially here where players have reputations and Night One targets are predictable.
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TruckOSaurus said:
Say tabaha scanned hatmoza Night One. He would have felt safe to claim since the doctor was still around but you guys could have killed him still, no sweat about it. |
So you are saying the inability to play follow the cop is what makes bus driver a bad role?
TruckOSaurus said:
Are you really that blind to how powerful what I've just described is? Picking someone who's not likely to be Watched is real easy, especially here where players have reputations and Night One targets are predictable. |
First of all, all four of those is not possible together. Only innocent or guilty at once is possible, and if by any chance both happen, then the town is already overpowered.
Next, you guys didn't even have a tracker.
Never putting a bus driver in my games again is the lesson I have learnt haha
RolStoppable said:
Cop and watcher first need to target the right persons in order to retrieve evidence. If one of the four mafiosi gets caught and lynched, the strongman can take out a powerful town role with guarantee. And if cop and watcher play badly and hint at their power roles, then they can be taken out before they are able to deliver a single guilty result. |
If a cop plays bad then he deserves it. A strongman exists to basically kill someone who is protected, he still can't kill a commuter.
And you don't need to be a powerful town role to catch scum. Implying that a strongman can waste his kill on a vanilla townie as well, like it happened.
Yoshiya said: Never putting a bus driver in my games again is the lesson I have learnt haha |
Please don't put the vigilante mason either. Or an sk mason.
pezus said: It seems to me like you all just want the bus driver to be completely ineffective. The fact that he can change results is not reason for him being overpowered imo. |
What surprises me is that we have been playing against bus drivers for - what now, 10 games? Hilarious that when he has been used to cripple town is when he is overpowered.
mantlepiecek said:
What surprises me is that we have been playing against bus drivers for - what now, 10 games? Hilarious that when he has been used to cripple town is when he is overpowered. |
I've stated that it's overpowered (in the hands of Mafia) every single time it's been used.
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