Persistantthug said:
Dgc1808 said: "The third big issue with this model is that Sony would actually lose money from it's hardcore fans. Whether you like it or not, the PS3 sold almost 4 million units in the first 4 months the console was on sale (that's at $599)." ... What? |
PS3 was selling at a $200 - $300 loss at it launch (Razor Blade Business Model).
So he's saying that early on, because demand for a new product like a Playstation is in such high demand, it would cause Sony to lose even more money.
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Were there an option to get the system for a subscription that added up over time to something like 900-950 I think they would be in a better position. Yes the system sold for a huge loss, and yes initially they would have even bigger losses, but 2 years later, things would have looked much better financially than what actually occurred.
The losses you're talking about were said to be because of a manufacturing cost of about 805~850. Factoring in stuff like marketting, retail margin, etc. I'm sure the losses were closer to $300 mark in your stated range on each system. SONY being able to squeeze out another $300, or even $200 in the long run would have done them wonders. Also, cheaper initial price would leave consumers on a tighter budget with more spending money for games and controllers. The faster growth of the install base could have also led to more 3rd party support. Still not covering the huge losses, but SCE could likely hold out. But ehhh... we'll never truly know now.