badgenome said: They both have their upside, but Tim's approach would seem to allow a studio to develop its own indelible culture that comes through in its products. Double Fine makes a lot of really charming stuff as opposed to the crappy corporate faux-cuteness of, say, Zynga, so if they're financially sound, I guess they know what they're doing. |
I believe Zynga just fired their CEO and their stock is taking a beating. They did have a decent run, but would have to question the long-term viability of just going with they did. Zynga's driving mantra is, I believe, "Does it make money?". In a very competitive environment, one has to wonder if nickle and diming is the way to go, or if you have to have a corporate culture that fans can indentify with, and get attached to.
http://www.geekosystem.com/zynga-losing-money/
Zynga isn’t doing so well these days. Their quarterly performance has been abysmal of late, and they’ve just announced that they’ll be writing off between $85 and $95 million in association with the acquisition of OMGPOP. Considering that Zynga shelled out between $180 and $210 million for the company, that’s a rather massive nosedive. What goes up must come down, after all, and Draw Something didn’t have much of a revenue model. Looks like the Zynga is finding that out the hard way.
http://www.joystiq.com/2012/02/14/zynga-lost-over-400-million-in-2011-while-58-5-million-people-p/
Now here's the bad news: despite earning over $1 billion in 2011, the company ended up with a net loss for the year of $404.3 million. According to the quarterly financials press release, Zynga paid out $510 million for "stock-based compensation expense for restricted stock units issued to employees" -- compensation it didn't have to pay until the companywent public. The company's stock is currently trading $4.35 north of its introductory $10 price per share.