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Viper1 said:
Tim has a point. The studios that can best hold onto talent by moving them to new projects once another project is complete tend to have the best overall products.

Those that hire and cut per project eventually end up with lower quality products because the only people they can hire are fresh out of school. Veterans know not to touch those studios.

There are economic pressures that cause companies to not want to have staff around being an expense, when there is nothing going on.  I posted this thread having to ask what the costs are.  Some see it as liberating, but I have to wonder the toll things take, and how a society would function if no one had long-term employment.  We have an entire middle class in America built on people having stable jobs and taking out mortgages, and staying put. 

On the college new hire thing, I am reminded of the story behind Action 52.  A business guy, to cash in on the NES craze, decides to hire college students to crank out a collection of 52 games, and gives them less than 6 months.  He then figured he would sell the thing for $200 and make a killing.  Well, it was epically horrible.