mike_intellivision said: Because at launch it is on par with the HD consoles -- which is much better than what the Wii could show. And remember early console titles often are not marked improvements over what people can do with the older machine after several years of practice. The jump from SD to HD meant quite a bit of changes in that regard, but it will be hard for the next generation to again achieve a quantum leap. Mike from Morgantown |
I've heard that argument a lot. I don't believe it, though. We've seen numerous screenshot comparisons from very early Xbox 360 titles compared to the regular Xbox, and outside of the few pictures where the 360 version looks like crap, the 360 version easily outclasses the Xbox version. And in previous generations, the jump was even more pronounced, wasn't it? We went from 8bit to 16bit, then to full 3d, and then to a much higher polished state of 3d (ps2,gc,xbox) and then to HD.
I do believe that graphical jumps are becoming less noticeable and less important for consumers, but it still boggles my mind that a developer sounds SO excited to run a game on new hardware exactly the same as they can run it on last gen's hardware.
Not even Nintendo is bothering to push their own hardware. You can argue that it's just the launch window, you can argue that the games (such as NSMB) don't need better graphics, but the truth is that the system is currently not showing anything substantial over these cheaper consoles that have a much larger library of titles. It'll be a while (if ever) for the Wii U to impress in that regard.
That really leaves all appeal down to the tablet controller. Which is fine, I suppose.