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Forums - Sony - PlayStation All Stars is not a Smash Bros. clone

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I have visions of people spinning Smash Bros. as a genre, and then Microsoft gets into the act, and someone on a forum is going to accuse Microsoft's platform brawling being called a "ripoff" of All-Stars. Then EA and others jump into the mix to.



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JWeinCom said:

My point is that people can see through skin deep similarities.  Mario and Little Big Planet are in the same genre, but people recognize that they're still very different games with very little in common.  So it's not as though Nintendo fans just pounce on anything remotely similar to a Nintendo franchise.  

With PASBR there are a whole mess of similarities.  Same control scheme?  Check.  Aside from a couple of minor differences, the control scheme migrated over from Smash.  Even directional throws and airdodges made the transition.  We still have universal double jumping and rolling as well.  It's as if Mortal Kombat 5 would have included focus attacks.  Aesthetics are shockingly similar considering Sony's different lineage, down to the menus and HUD.  

Aside from the method by which you KO opponents, what are the differences between Smash Bros Battle Royale and Smash? 


Control schemes, menus, aesthetics, etc are all superficial similarities imo. It's like saying Battlefield is a clone of Call of Duty. Or that Forza is a clone of Gran Turismo. Sure they look very similar, and the controls are similar, but it's not until you play it do you notice how differently the games actually are.

I haven't really been keeping up with the game, so I can't say how it's different. From what I've seen, it is similar, but to call it a clone is premature at this point.



JWeinCom said:
o_O.Q said:
JWeinCom said:
miz1q2w3e said:
So what if it is? Why do people think that's such a bad thing?


I think most people would agree that profiting off of the works of others is a bad thing.  Even if you're not talking about moral implications, it's worse for gamers.  Games that break the mold, challenge conventions, and change things up advance their respective genres.  Something like Heavy Rain or Shadow of the Colossus moves the industry forward while something like PASBR stagnates.

 

why aren't you criticising nintendo for releasing super mario bros u, pikmin 3 etc?

i'd think that if you were so concerned over the lack of new ideas in gaming you'd be far more critical of what nintendo has been doing 

how many actual new ips has nintendo themselves been developing for launch window in comparison to old ( imo overused ) ips?

Are you seriously trying to complain that Nintendo is creating the third entry in an original franchise like Pikmin in about ten years?

But anyway, this is a strawman argument, and I'm not going to respond to it.  If you'd like to debate about Nintendo's overall IP development, you could make another topic for that, and I'll be glad to discuss it there.  But, this topic is about PASBR, and my comments were about PASBR, so lets focus on that.

@Chark-  Copyright infringement is a very tricky thing.  Just because something isn't actionable doesn't mean its not a rip off.  And what mascot brawlers were similar to Smash Bros? We're not complaining that Sony is making a mascot brawler.  The complaint is that Sony made a game that is incredibly similar to Smash Bros and blatantly takes ideas.

 

all i'm saying is that this statement by you seems rather hypocritical when this is the only game you reffer to, even though there are several that fit this criteria

"Games that break the mold, challenge conventions, and change things up advance their respective genres."

 

you seem so passionate about the issue that i'd have expected you to pull your hair out of your head when games like the ones i mentioned were announced

yet not a peep... why is that?



Jay520 said:
richardhutnik said:
Jay520 said:
The question I have is this: Is it possible to create a fast-paced, fighting platformer without it also being a SSB clone? Or did SSB call dibs on that genre?

It is tough not to not have Nintendo be able to claim dibs on it.  Sony could of greenlighted a lot of approaches to a fighting game using their characters.  What they did was greenlighted a game that comes off a lot like Smash Bros.  I am sure the suits and beancounters that look at sales had decided on this.

And I do say there are a number of different approaches Sony could of took with it.  They could, for example, followed the Powerstone model.  There really hasn't been much decent recently that did that, and it would of added something.  As of now, it looks like, because it likely fits into the business logic behind greenlighting it, that it is now spun as Sony's answer to Smash Bros.


"It is tought not to not have Nintendo be able to claim dibs on it."

What does this mean?

I'm not sure what powersone is, so I can't say.

Anyway, it seems that you're saying that because it's a platformer and a fighter, then it's a Smash Bros clone. So you agree with me, it looks like.

I am saying that Smash Bros. is so iconic in its style that it is hard to do anything that is a platform fighter and it not look like a Smash Bros. clone.  Because it is so different, it is hard to get near it without looking like a knockoff.  Pretty much anyone doing a fighter would only do a 2D platform fighter because they see Smash Bros. sold.  Again, there area LOT of approaches one can take towards a fighting game.

As for Powerstone, it is a 3Dish platform fighter that appeared in the arcades and also on the Dreamcast:



Influenced maybe, but hardly a clone; even then that's a stretch. Either way, let the haters hate. IF Sony truly copied Nintendo, it's painfully obvious how utterly inelegant Nintendo is in their cosmetic designs (i.e., UI, rumble, analog).



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richardhutnik said:

1. I am saying that Smash Bros. is so iconic in its style that it is hard to do anything that is a platform fighter and it not look like a Smash Bros. clone.  Because it is so different, it is hard to get near it without looking like a knockoff.  

2. Pretty much anyone doing a fighter would only do a 2D platform fighter because they see Smash Bros. sold.  

3. Again, there area LOT of approaches one can take towards a fighting game.

As for Powerstone, it is a 3Dish platform fighter that appeared in the arcades and also on the Dreamcast:

1. That was pretty much my point.

2. Probably true. A 2D platforming fighter may be inspired by Smash Bros, but does that warrant it being a clone?

3. I know there a lot of approaches to fighting games. I'm talking about 2D platforming fighters. Because that genre is so closely associated with Smash Bros, any game within that genre will probably be called a clone, even if it plays differently.



Jay520 said:
JWeinCom said:

My point is that people can see through skin deep similarities.  Mario and Little Big Planet are in the same genre, but people recognize that they're still very different games with very little in common.  So it's not as though Nintendo fans just pounce on anything remotely similar to a Nintendo franchise.  

With PASBR there are a whole mess of similarities.  Same control scheme?  Check.  Aside from a couple of minor differences, the control scheme migrated over from Smash.  Even directional throws and airdodges made the transition.  We still have universal double jumping and rolling as well.  It's as if Mortal Kombat 5 would have included focus attacks.  Aesthetics are shockingly similar considering Sony's different lineage, down to the menus and HUD.  

Aside from the method by which you KO opponents, what are the differences between Smash Bros Battle Royale and Smash? 


Control schemes, menus, aesthetics, etc are all superficial similarities imo. It's like saying Battlefield is a clone of Call of Duty. Or that Forza is a clone of Gran Turismo. Sure they look very similar, and the controls are similar, but it's not until you play it do you notice how differently the games actually are.

I haven't really been keeping up with the game, so I can't say how it's different. From what I've seen, it is similar, but to call it a clone is premature at this point.


I don't think a control scheme is a superficial difference, particularly in regards to a game like Smash which featured a control scheme that diverged very heavily from other games in the genre.  When you get into such specifics like rolling and airdodging, you're crossing the line.  From what I've seen and played, I'm very comfortable calling it a clone.  But once you've actually played it, feel free to let me know what the differences are.

o_O.Q said:

JWeinCom said:
o_O.Q said:
JWeinCom said:
miz1q2w3e said:
So what if it is? Why do people think that's such a bad thing?


I think most people would agree that profiting off of the works of others is a bad thing.  Even if you're not talking about moral implications, it's worse for gamers.  Games that break the mold, challenge conventions, and change things up advance their respective genres.  Something like Heavy Rain or Shadow of the Colossus moves the industry forward while something like PASBR stagnates.

 

why aren't you criticising nintendo for releasing super mario bros u, pikmin 3 etc?

i'd think that if you were so concerned over the lack of new ideas in gaming you'd be far more critical of what nintendo has been doing 

how many actual new ips has nintendo themselves been developing for launch window in comparison to old ( imo overused ) ips?

Are you seriously trying to complain that Nintendo is creating the third entry in an original franchise like Pikmin in about ten years?

But anyway, this is a strawman argument, and I'm not going to respond to it.  If you'd like to debate about Nintendo's overall IP development, you could make another topic for that, and I'll be glad to discuss it there.  But, this topic is about PASBR, and my comments were about PASBR, so lets focus on that.

@Chark-  Copyright infringement is a very tricky thing.  Just because something isn't actionable doesn't mean its not a rip off.  And what mascot brawlers were similar to Smash Bros? We're not complaining that Sony is making a mascot brawler.  The complaint is that Sony made a game that is incredibly similar to Smash Bros and blatantly takes ideas.

o_O.Q said:

all i'm saying is that this statement by you seems rather hypocritical when this is the only game you reffer to, even though there are several that fit this criteria

"Games that break the mold, challenge conventions, and change things up advance their respective genres."

you seem so passionate about the issue that i'd have expected you to pull your hair out of your head when games like the ones i mentioned were announced

yet not a peep... why is that?

 

Not a peep about those games?  Well, maybe that's because this was a topic made about Playstation All Stars Battle Royale?  Do I go around posting about PASBR in topics that have nothing to do with the game?  No.  So why exactly would I want to discuss Pikmin 3 in a topic about PASBR?

Again, this is a straw man argument, and I'm not going to address it.  You've basically ascribed positions to me that I never claimed to hold.  This topic is about PASBR and whether or not it is a rip off/clone/ whatever.  My quote was in regards to whether or not PASBR being a rip off is a good or a bad thing, and you're trying to deflect that issue by turning things into an argument about Nintendo's originality.  As I said, if you want to talk about Nintendo's originality, make a separate topic, and I'll be happy to discuss the matter in that topic.  This one is about PASBR.  If you want to talk about PASBR, go for it.  If not, then feel free to make another topic to discuss what you do want to talk about.



JWeinCom said:

 

Not a peep about those games?  Well, maybe that's because this was a topic made about Playstation All Stars Battle Royale?  Do I go around posting about PASBR in topics that have nothing to do with the game?  No.  So why exactly would I want to discuss Pikmin 3 in a topic about PASBR?

Again, this is a straw man argument, and I'm not going to address it.  You've basically ascribed positions to me that I never claimed to hold.  This topic is about PASBR and whether or not it is a rip off/clone/ whatever.  My quote was in regards to whether or not PASBR being a rip off is a good or a bad thing, and you're trying to deflect that issue by turning things into an argument about Nintendo's originality.  As I said, if you want to talk about Nintendo's originality, make a separate topic, and I'll be happy to discuss the matter in that topic.  This one is about PASBR.  If you want to talk about PASBR, go for it.  If not, then feel free to make another topic to discuss what you do want to talk about.

ok then so i'm guessing therefore that this

"Games that break the mold, challenge conventions, and change things up advance their respective genres."

for you only becomes important when the gaming company at hand is sony, however, for others such as nintendo it becomes irrelevant

 are my conclusions correct or am i spouting bs?

 

" you're trying to deflect that issue by turning things into an argument about Nintendo's originality."

as stated above i was addressing this point you made

"Games that break the mold, challenge conventions, and change things up advance their respective genres."

from my interpretation you weren't just reffering to one game there but all or was i wrong?

 

edit: and as i've said before in terms of this game being a copy, rip off whatever...

the game director says himself in the op that the game takes elements from several different games and superbot has never denied that



EDIT



JWeinCom said:


I don't think a control scheme is a superficial difference, particularly in regards to a game like Smash which featured a control scheme that diverged very heavily from other games in the genre.  When you get into such specifics like rolling and airdodging, you're crossing the line.  From what I've seen and played, I'm very comfortable calling it a clone.  But once you've actually played it, feel free to let me know what the differences are.

There are plenty of games with similar control schemes that aren't clones, even within the fighter genre. After looking at PABR's control scheme, it seemed like a pretty basic control scheme for most fighters to me; nothing looked like something you'd only find in SSB. I don't see how control scheme contributes to a game being a clone. 

Rolling and airdodging? Rolling is seen in plenty of games. As for airdodging, sure, it's not in many games aside from SSB. But it's probably absent in most games because most games aren't designed where characters can jump high and at a fast pace, making airdodging out of place. For a game that is fast-paced and allow characters to jump high, I would expect airdodging to come without it being an act of cloning SSB. People have their own definition of clones, I guess.