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JWeinCom said:


I don't think a control scheme is a superficial difference, particularly in regards to a game like Smash which featured a control scheme that diverged very heavily from other games in the genre.  When you get into such specifics like rolling and airdodging, you're crossing the line.  From what I've seen and played, I'm very comfortable calling it a clone.  But once you've actually played it, feel free to let me know what the differences are.

There are plenty of games with similar control schemes that aren't clones, even within the fighter genre. After looking at PABR's control scheme, it seemed like a pretty basic control scheme for most fighters to me; nothing looked like something you'd only find in SSB. I don't see how control scheme contributes to a game being a clone. 

Rolling and airdodging? Rolling is seen in plenty of games. As for airdodging, sure, it's not in many games aside from SSB. But it's probably absent in most games because most games aren't designed where characters can jump high and at a fast pace, making airdodging out of place. For a game that is fast-paced and allow characters to jump high, I would expect airdodging to come without it being an act of cloning SSB. People have their own definition of clones, I guess.