zarx said:
theprof00 said:
zarx said:
| theprof00 said:
sure, you have an excellent point. I was wrong. Borderlands has much more in common with diablo than randomized loot. Things like a three line skill tree and team based play are obviously directly related to diablo at first glance, and are reasons why the game is popular.
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Hey I don't need no patronising
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Well you called me superficial when I was using our own metrics for judging the similarity (tone, setting, gameplay). It was I who said there was an extreme difference between forza and gt despite them being extremely cosmetically similar. :D
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No I said I found it ironic that you would value the cosmetic simlaraties between Borderlands and Fallout (first person perspective, desert setting, and the use of vaults in the setting) make the games closer and more compairable than Borderlands and Diablo (randomised loot, class system, complementary skills, multiple playthoughs, co-op major focus, linear with sidequests, etc).
As I replied to ethomaz the core experiance of both GT and Forza is very similar. Much like the core metagame of Diablo and Borderlands is very similar, in fact more so.
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See, your responses thus far gives me the impression that you've not played fallout. What you're missing is that the tones are very similar. Fallout has a whole lot of humor in the game, delivered in a very similar way to borderlands. It also has a lot of the same feeling of wandering nomad who finds help along the way, and while the perks system is different in the way you ' superficially select' them, the skill sets are actually very similar to the fallout perks with the exception that since fallout is a bigger game, the skills are more varied I mean, just look at the perks list http://fallout.wikia.com/wiki/Perk
Gunzerker is a combination of nearly all fallout perks
But now let's take another look at what separates diablo and BL. Diablo is not just randomized loot. It's armor, which is non-existent in BL, special rings and gems, tokens, and fetishes. More importantly, it's also randomized areas. Diablo is nearly synonymous with randomized area along with randomized loot, randomized creature spawns and randomized creature tiers and bonuses. When you start a game of diablo, you don't know where you're going, who is going to show up, if you're even geared to take on said creature. In Diablo, you can literally walk right up to an impossible to kill mob, simply because you're not skilled to deal with it. The same doesn't happen in BL. Everything is pretty much pre-programmed, there are some random enemies, but no champions or uniques except for elite brawlers and bruisers, with no special abilities to differentiate themselves, and then there are quest bosses.
But wait, fallout 3 has the exact same system. It has enemies and then slight variations of those enemies with no uniques or special abilities to differentiate, and then has quest bosses.
There is a lot beyond superficialities like appearances that make them similar, and there are a lot of things that make diablo so successful and memorable, that are not in borderlands.