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Forums - Gaming Discussion - Nintendo should copy Sony

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Nintendo should

be more like Sony in gene... 35 19.55%
 
have at least one studio like Team Ico. 53 29.61%
 
not bother with the segment. 91 50.84%
 
Total:179
RolStoppable said:

The difference is that Nintendo having the best IPs can be backed up with evidence. No other company has managed to sell so many of their games at the original MSRP for such a long time. No company wants to drop the price on their games, but most of them have to, if they want to keep moving copies. Saying that Nintendo has the best IPs is a safe claim, because people keep buying the games at a high price. The only way to argue against this is by saying that people who buy Nintendo games are idiots, but at that point it's clear that there is no sound argument. Just bitterness.

The vocal minority is insignificant in the big picture. A common observation is that on the internet Sony's first party games are hailed as the greatest things in existence, yet time and time again they fail to really set the sales charts on fire. Sony's first party games have all this prestige, but it doesn't extend to beyond the internet. And in the rare cases that Sony's games actually sell, the vocal minority has nothing to do with it. Neither do the negative things they say matter. The Wii had no prestige since the day it launched and there wasn't a week without blog posts complaining about the Wii's undeserved sales. What ultimately brought Wii sales to a halt was Nintendo giving up on the system (Wii Play Motion being their only release in the first half of 2011 says it all), not a lack of prestige.

So the question is how important is prestige really?

I wouldn't say they are idiots, but they may not have excellent taste and will gobble up anything Nintendo releases, as can be seen by the constant sales of game slike Mario Kart, Mario Party, NSMB and more which have little enrichment properties from one entry to the next (NSMBU will be an exception). However, many are already unsatisfied customers. It will be hard to gauge how much this sales strategy can last.

Also, sales =/= quality, but sales == popularity, exposure and appeal. As such, to use sales a basis for superiority is misleading.

For example, what would you say is a higher quality game or better game:

Wii Play or Xenoblade Chronicles?

The exhaustion point above applies very well to Wii Play, and other big sellers, which are no longer able to yield the same numbers. We've gone over this before, but since then we have demon training which is not doing well, only solidifying this perception that sales does not necessarily mean long-lasting value. The DS touch gen games and Wii casual games most of the time a case in point.

You make good points, I don't deny it, but there are nuances and balances to be made to it that are very important. You can't say I'm judging on taste and justify someone else saying a game is good based on sales, it doesn't work that way as sales can be attributed to many factors, indisputable excellence not necessarily being one of them.



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RolStoppable said:

If people would gobble up anything Nintendo releases, then all Nintendo games would sell in excess of ten million copies. Not even all games with "Mario" on the box put up big numbers. You mention games that sell for a long time and the reason why these games sell so well is because they are the best choice in their genre. I blocked off the "these people are idiots" argument preemptively, so you adjusted it to "these people may not have excellent taste" which is essentially the same argument sugar-coated. They don't have excellent taste based on which standard? That would only be your personal opinion, but nothing you could objectively prove.

"Sales =/= quality" is a popular argument used by people who don't like that the games they like aren't the bestselling ones. But more importantly, the argument I put forward was "longlasting sales = quality", because "sales = quality" is indeed a flawed measurement. Pre-release hype can distort the perception of a game, so it may end up with (much) higher sales than it deserves which in turn makes using sales numbers as evidence for quality worthless. But if a product has already been available for months or years with hundreds or thousands of customer reviews out there, then there is no distortion anymore. If at this point the product still keeps selling, then you have evidently quality on your hands. The test of time weeds out bad games and lets good games shine.

Now what is the better game between F-Zero and Kirby? Or between Star Fox and Paper Mario? Questions like these are hard to impossible to answer, because you are comparing different kinds of games and someone who doesn't like Kirby would inevitably say that F-Zero is better. More importantly, different games are bought for different purposes.

Wii Play and Xenoblade Chronicles are so far apart from each other that comparing them doesn't make any sense whatsoever. On one hand you have an appetizer that is meant to ease people new to or inexperienced in games into trying out video games (and it's sold at a budget price; since it comes with a Wiimote it's definitely not a true $50 game which also helped its sales), on the other hand you have a highly complex JRPG for people who have been playing the genre for years. By default, the amount of people who fall into the former category (inexperienced with video games) is much, much, much higher than the amount of people who are experts in JRPGs, so even if both games fulfill their purpose perfectly, the former game will completely crush the latter game in sales. Both in the short term and the long term.

So when you try to compare games in sales, it's important that the two games you compare try to satisfy the same demand of customers. A simple example is that a singleplayer-only game and a multiplayer-focused game don't make for a good comparison, because they are clearly bought for different purposes.

But I think we are getting sidetracked here. The question was how important is prestige really?

I'll put the sales debate under a spoiler tag so you can focus on the rest/

@underlined. I don't believe you can prove the contrary with sales, as we will tackle below.

@bold. I think that's a stretch, I won't argue it because you (and I) want to get to the heart of the question. I'll just tell you it's incorrect. For example, I have no problem with an excellent game not selling very well, as I know that Sales =/= quality. All I'm trying to show is that numbers are not adequate to reflect the quality of a game, in most cases. We know of the terms "Sleeper hit" and "underselling", as well as "cult niche games" and so on.

@F-Zero-Kirby. I honestly think that's a cop-out. Most people can recognize a killer app, and the late entries by Nintendo can rarely be considered that because they fall short of Nintendo's legacy, as many who have experienced it would agree. It's not a question of taste from genre to genre, it's a question of recognizable awesomeness, and that's to those who have been exposed to it in the past generations. I believe F-Zero, LttP, Super Metroid, and Kirby's Adventure, despite being of very different genres, are outstanding video games that are highly comparable in quality. I can't say the same about the latest entries. And I concede it may simlpy be my taste and the tastes of a few others I've talked to.

@Wii Play and XC. I believe that is a no-brainer. I have yet to play  XC, but I have only heard good things about it. I can't say the same about Wii Play, which was fun, but was not  excellent by any means. It is a reasonable game (not crap), but it is uncomparable with the greater games of the industry (in all its history). Simplicity isn't the question, nor is the target audience, the question is quality. I also find that the logic you offered doesn't fit well with the sales:

Having said all that, I will agree that it's important to compare apples with apples in terms of MMO/single/multi/online, as those have different calibers, and also sales based on price. Putting apples with apples, two single player games, no bundles, we have Wii Party at 7.80M and games like XC at .73M (almost 10 times less sales with no expected legs). Is quality truly an indicator of Sales, or is marketing, preference of the genre/gametype, etc?

If I were to follow your advice and compare sales within a category of "target audience", it would help the debate and would definitely help improve the metric of Sales = "Quality". But even then, a game may have the same "target audience", but reach a completely other target audience for x, y, z reason and lead to completely different sales, not giving us a clue on the variation in quality. Examples are Fable 1 vs SotC vs Zelda OoT. They all target the action fantasy audience, but reach very different segments due to different marketing, different platforms and different styles. So how far should we filter down until the metric becomes blunt?

 

"How important is prestige?", I like the question. I could answer that subjectively, but how could we measure concepts so as to make the judgement objective? Questions of value:

 

  • How to define the level of prestige of a game?
  • How to define the impact of a game on total HW and SW sales, and as such profit, and especially how over a longer period of time.
  • How to measure the success of a game amongst other games that help sustain a system, with the theory that the synergy of those games are greater than the sum of their sales?
  • How to define successful sales, over what time period, can it span generations? Can we use the concept of brand loyalty to accept a lesser sale as invaluable towards the sustenance of sales and interest in the brand in the future?
That would be my approach to it, at least those are the questions that come to my mind.


happydolphin said:

Mr Khan said:

Such is counterproductive to the blue ocean strategy. There's no reason for Nintendo to try to fight Sony on its terms when there are lots of gamers (even without going into the realm of casuals or non-gamers) that are essentially unserved by anyone.

The blue ocean strategy is a thing of the past, as they have already won, there is no more turf to win. It's all red ocean now.

So, might as well be the best of the best. That is how you make an attractive proposal, and have more people say to others "Get the WiiU, it's good!", rather than "Don't get the WiiU, all it has is casual stuff, but if you want deeper experiences get a PS3/4".

That's the idea.

Fail lol. This is precisely why Ninty shouldn't do anything you are sayin. There will always be a market to expand to, so they don't have time to make overrated crap that sells like crap.

User was banned for this post - Kantor



Khuutra said:
phenom08 said:
Khuutra said:

You are on the razor's edge of having a very bad time

There is nothing wrong with wanting to be served in the context of any given platform

Christ, I have a PS3 solely for the Last Guardian. That's not hyperbole; it's a true fact. It would make things so much simpler if the game were coming to the Wii U or the PC. Wanting more games on your platform of choice is not bad.

Are you threatning me? If not then maybe I miss understood. Is that game published by Sony? If so then why would you ask for it to be on the WiiU or PC. Fail. What I'm saying is Ninty doesn't need to waste time making bs for Sony fans, when they aren't even apart of Ninty's fanbase. It's like asking Ninty to change their strategy for a bunch of gamers that may not still buy their platforms. If you actually worked for a gaming company you would realize how stupid this all sounds.

So you hold that Nintendo funding Bayonetta 2 is a mistake?

Funding and developing are two different things.



phenom08 said:
Khuutra said:
phenom08 said:

Are you threatning me? If not then maybe I miss understood. Is that game published by Sony? If so then why would you ask for it to be on the WiiU or PC. Fail. What I'm saying is Ninty doesn't need to waste time making bs for Sony fans, when they aren't even apart of Ninty's fanbase. It's like asking Ninty to change their strategy for a bunch of gamers that may not still buy their platforms. If you actually worked for a gaming company you would realize how stupid this all sounds.

So you hold that Nintendo funding Bayonetta 2 is a mistake?

Funding and developing are two different things.

To the best of my knowledge, this discussion isn't about EAD doing an internal development of a game like ICO. Or at least it shouldn't be; the scope is too narrow there.



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Kresnik said:
phenom08 said:

It truly is sad at how much Sony fans believe they know. Why exactly should Ninty make a game like that? Because a bunch of Sony fans want something like that out of them, while the Ninty fans don't. So why should they please you over me, a loyal fan? You make absolutely no sense what so ever. It's like me asking for Sony to make games like Metriod even though I don't even support them. They make what their FANS want, not what some random internet dwellers wants lol. I don't care what you think is quality, millions don't think so, so who cares about how much you like SOTC. Wow it truly is sad how much you guys try lol. Let it go, let Sony be Sony and Ninty be Ninty. I think Ninty has it right, those blue lines are the tallest on the front page for a reason. They have a massive fanbase to please, they don't waste time pleasing Sony fans lol. That's Sony's job. ;)


@ Bold, that's exactly the point.  Why wouldn't Nintendo want to sell more consoles?  If a 'bunch' of Sony fans like these kind of cinematic experiences - why shouldn't Nintendo at least have a go at making them?

@ italics, you are but one Nintendo fan.  Even with the vast number of them (us?) on this site, it's still not representative.

The point HappyD was making in his OP wasn't that Nintendo should stop making what they're making and start making what Sony is making, it's that they should look into diversifying and trying something different while continuing what they're doing.  How you're still missing that after nearly 30 pages of replies I have no idea.

If your answer is "No, they shouldn't", then why don't you just say that and leave the thread, instead of getting into these long-winded debates?

1. Because everyone around them already makes those types of games. 3rd party support is what Ninty needs, not wasting their time making those games, when they could making games for the segments that Sony and everyone else doesn't serve. That's what got them to where they are today.

2. What Ninty fans want is pretty obvious, take a look at the Wii's highest selling games and you will see precisely what Ninty fans want.

3. How you are still missing the point of Sony not doing anything special but making games 3rd parties already cover is hilarious. Nearly every game they make is generic to say the least. Beautiful graphics doesn't make it innovative lol.

4. so no, they shouldn't is my answer



Khuutra said:

To the best of my knowledge, this discussion isn't about EAD doing an internal development of a game like ICO. Or at least it shouldn't be; the scope is too narrow there.

I wouldn't put it past him, funding is fine, but not developing one themselves. They have more important games to put out, and look at what I quoted him saying a few post above. He says "the blue ocean is won, now there is nothing but red", that shows exactly how much he knows lol. He pretty much said there is no more market to expand to, it's been maxed out lol. Wow what fail.



phenom08 said:
Khuutra said:
 

To the best of my knowledge, this discussion isn't about EAD doing an internal development of a game like ICO. Or at least it shouldn't be; the scope is too narrow there.

I wouldn't put it past him, funding is fine, but not developing one themselves. They have more important games to put out, and look at what I quoted him saying a few post above. He says "the blue ocean is won, now there is nothing but red", that shows exactly how much he knows lol. He pretty much said there is no more market to expand to, it's been maxed out lol. Wow what fail.

You will gain much more traction much more quickly if you make your points without deriding the person you're talking to.

I don't think EAD even could make a game like Shadow of the Colossus; it's so far out of their portfolio and design philosophy it would be like watching a wood carver trying to paint a portrait. They'll get the gist, but somethign about it will be off.

For now I'm fine with them continuing to fund Platinum Games.



Khuutra said:
phenom08 said:
Khuutra said:
 

To the best of my knowledge, this discussion isn't about EAD doing an internal development of a game like ICO. Or at least it shouldn't be; the scope is too narrow there.

I wouldn't put it past him, funding is fine, but not developing one themselves. They have more important games to put out, and look at what I quoted him saying a few post above. He says "the blue ocean is won, now there is nothing but red", that shows exactly how much he knows lol. He pretty much said there is no more market to expand to, it's been maxed out lol. Wow what fail.

You will gain much more traction much more quickly if you make your points without deriding the person you're talking to.

I don't think EAD even could make a game like Shadow of the Colossus; it's so far out of their portfolio and design philosophy it would be like watching a wood carver trying to paint a portrait. They'll get the gist, but somethign about it will be off.

For now I'm fine with them continuing to fund Platinum Games.

How am I deriding you?



phenom08 said:
Khuutra said:

You will gain much more traction much more quickly if you make your points without deriding the person you're talking to.

I don't think EAD even could make a game like Shadow of the Colossus; it's so far out of their portfolio and design philosophy it would be like watching a wood carver trying to paint a portrait. They'll get the gist, but somethign about it will be off.

For now I'm fine with them continuing to fund Platinum Games.

How am I deriding you?

Not me. Happydolphin.