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Forums - Sony - The Last of Us - Pax Demo - Proof that it's not scripted

amaral_slb said:

quoted 2 guys in that quote, one made the initial mistake, the other agreed. The goal was not to be personal, just helping out why some people see the AI working very well, unlike Uncharted games, IMO.

Here's my post again

Jay520 said:

True, his execution was inaccurate. But I think it was a smart idea. Perhaps in the harder difficulties, he would not have missed, therefore killing the player.

 

I agreed that the execution was accurate. But later I disagreed later and stated that the idea was smart in principle.



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Jay520 said:
Chark said:
Jay520 said:
@ slimebeast

The AI in TLoU didn't react in an intelligent way? The moment where the enemy spontaneously through the flammable bottle and rushed for a tackle wasn't intelligent to you?


Intelligent? No, that was pretty stupid. He missed with his molitov and ran at a gun with a gun.

We should be commending Naughty Dog for pioneering the first use of AS, Artificial Stupid.

True, his execution was inaccurate. But I think it was a smart idea. Perhaps in the harder difficulties, he would not have missed, therefore killing the player.

After watching that bit again, I have to agree.  It has to be noted that the enemy AI did in fact run initially when he saw Joel had a gun.  That's a believable action.  When his Molotov cocktail counter-attack fails, he's basically cornered, and rushing the enemy with the gun is the only real course of action.  Again, believable.

Honestly, focusing on the AI in a second watch-through made me more impressed, such as when one of the enemies said "let's split up" while searching, or when one told the other to flank Joel's position.  I also liked when one instructed the other to shoot Joel while he held him and the other yelled back to "hold him still".  The attention to detail they've put in this game is phenominal.



Jay520 said:
Chark said:
Jay520 said:
@ slimebeast

The AI in TLoU didn't react in an intelligent way? The moment where the enemy spontaneously through the flammable bottle and rushed for a tackle wasn't intelligent to you?


Intelligent? No, that was pretty stupid. He missed with his molitov and ran at a gun with a gun.

We should be commending Naughty Dog for pioneering the first use of AS, Artificial Stupid.

True, his execution was inaccurate. But I think it was a smart idea. Perhaps in the harder difficulties, he would not have missed, therefore killing the player.

It's great AI, AS is just funny. Anyway, are difficulties confirmed? I was kind of figuring the difficulty would be sort of up to you. How many risky of choices you take or more difficult routes.



Before the PS3 everyone was nice to me :(

pokoko said:
Really strange and unnecessary places this thread has wandered to.

I have no idea why it became a debate about enemy A.I., for example--which, of course, is a complete misnomer, since there IS no self-governing intelligence, and they ALL are based on scripts. The method is unimportant. What is relevant is how well they respond and interact with their environment, and the the enemies in TLoU seem to do that very, very well.

Binding each enemy to its immediate environment, rather than having a generic, overriding series of scripts, is obviously more demanding, and ultimately, allows for more specific interactions. For instance, if the A.I. "knows" the layout of a location, they won't be wandering around blindly. If the A.I. is programed to be aware of other A.I. on the same side, then they shouldn't fall into a simultaneous pathing loop. Those are good things, in my opinion, and things that A.I. which aren't area-specific often fail at.

Personally, I'm extremely impressed with the A.I. in TLoU. The thing that really stood out for me was when (in another video) Joel knocked a down and pointed his shotgun at him and the guy started pleading for his life. Really, really immersive.

Oh the A.I is impressive. Revolutionary?  Maybe for consoles.  Just not PC.  Still impressive.  Game doesn't look to be my cup of tea, but I'm not boycotting it.  Just saying graphically it isn't light years if anything above other console games of its scope.  Rage and The Witcher 2 on consoles looked brilliant and amazing.  I got a chuckle at the guy who said aritficial stupid.  I guess with Intelligance comes Stupidity.  Artifcial or not haha.  Still nice work by naughty dog.



errorpwns said:
pokoko said:
Really strange and unnecessary places this thread has wandered to.

I have no idea why it became a debate about enemy A.I., for example--which, of course, is a complete misnomer, since there IS no self-governing intelligence, and they ALL are based on scripts. The method is unimportant. What is relevant is how well they respond and interact with their environment, and the the enemies in TLoU seem to do that very, very well.

Binding each enemy to its immediate environment, rather than having a generic, overriding series of scripts, is obviously more demanding, and ultimately, allows for more specific interactions. For instance, if the A.I. "knows" the layout of a location, they won't be wandering around blindly. If the A.I. is programed to be aware of other A.I. on the same side, then they shouldn't fall into a simultaneous pathing loop. Those are good things, in my opinion, and things that A.I. which aren't area-specific often fail at.

Personally, I'm extremely impressed with the A.I. in TLoU. The thing that really stood out for me was when (in another video) Joel knocked a down and pointed his shotgun at him and the guy started pleading for his life. Really, really immersive.

Oh the A.I is impressive. Revolutionary?  Maybe for consoles.  Just not PC.  Still impressive.  Game doesn't look to be my cup of tea, but I'm not boycotting it.  Just saying graphically it isn't light years if anything above other console games of its scope.  Rage and The Witcher 2 on consoles looked brilliant and amazing.  I got a chuckle at the guy who said aritficial stupid.  I guess with Intelligance comes Stupidity.  Artifcial or not haha.  Still nice work by naughty dog.

Revolutionary?  What are you talking about?  Why would it be revolutionary?  And what does TLoU have to do with PC games?

Still, what PC games are you talking about with AI that can't be replicated on consoles?  And how do you know, anyway?  I'm assuming you haven't played TLoU?

As far as the how the game looks, I'm not sure why you're talking to me.  Perhaps you have me mixed up with someone else.  I do most of my gaming on PC and I still don't give a rat's rear-end about graphics.  After a certain point, it's one of the things I care about the least.  Game graphics could never progress beyond what they are now and I wouldn't care.  TLoU looks just fine to me and I have ZERO intentions of comparing and contrasting it against other games.  I just simply don't care.



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pokoko said:
errorpwns said:
pokoko said:
Really strange and unnecessary places this thread has wandered to.

I have no idea why it became a debate about enemy A.I., for example--which, of course, is a complete misnomer, since there IS no self-governing intelligence, and they ALL are based on scripts. The method is unimportant. What is relevant is how well they respond and interact with their environment, and the the enemies in TLoU seem to do that very, very well.

Binding each enemy to its immediate environment, rather than having a generic, overriding series of scripts, is obviously more demanding, and ultimately, allows for more specific interactions. For instance, if the A.I. "knows" the layout of a location, they won't be wandering around blindly. If the A.I. is programed to be aware of other A.I. on the same side, then they shouldn't fall into a simultaneous pathing loop. Those are good things, in my opinion, and things that A.I. which aren't area-specific often fail at.

Personally, I'm extremely impressed with the A.I. in TLoU. The thing that really stood out for me was when (in another video) Joel knocked a down and pointed his shotgun at him and the guy started pleading for his life. Really, really immersive.

Oh the A.I is impressive. Revolutionary?  Maybe for consoles.  Just not PC.  Still impressive.  Game doesn't look to be my cup of tea, but I'm not boycotting it.  Just saying graphically it isn't light years if anything above other console games of its scope.  Rage and The Witcher 2 on consoles looked brilliant and amazing.  I got a chuckle at the guy who said aritficial stupid.  I guess with Intelligance comes Stupidity.  Artifcial or not haha.  Still nice work by naughty dog.

Revolutionary?  What are you talking about?  Why would it be revolutionary?  And what does TLoU have to do with PC games?

Still, what PC games are you talking about with AI that can't be replicated on consoles?  And how do you know, anyway?  I'm assuming you haven't played TLoU?

As far as the how the game looks, I'm not sure why you're talking to me.  Perhaps you have me mixed up with someone else.  I do most of my gaming on PC and I still don't give a rat's rear-end about graphics.  After a certain point, it's one of the things I care about the least.  Game graphics could never progress beyond what they are now and I wouldn't care.  TLoU looks just fine to me and I have ZERO intentions of comparing and contrasting it against other games.  I just simply don't care.


Never said you cared.  Just a few people in this thread referred to the A.I as Revolutionary.  Acting like it's never been seen before.  Same with the visuals.  I never said it couldn't be replicated on the consoles, I was just referring in general to those who said it was revolutionary, I simply said it has been on the PC for a while now. I was quoting you explaining why it got to where it did.  By saying some people kept touting the game engine as some revolutionary,  godlike thing where even when showed proof it wasn't started jumping down others throats.  Sorry if my quote confused you.



At errorpwns: Not that i want to insult you but can you please post us some video of your PC game which have those kind of AI because me and many other in that thread have never been seen any video game ( even a pc game) where the eneyms react in such an intelligent way to the enviroments and the situations ( even if its all multipled scripted events; in fact every move in any game is a script) like in the Last of US.

Please post us some Video material from those PC Game we all didnt know. Thank you very much.



This is arguably the only other game I'll buy for my PS3 before the end of the gen, looks great.



Again the violence. Initially i was hoping that sneaking around would have done it but no. You must shoot a guy in the head from 3 feet.
Aand, at 2:00 one can see that the walking animation still suffers from "bent knee" syndrome.
Other than that it's good. I think this game can really really make you care for Ellie.



CGI-Quality said:

Awesome TLOU Picture*

New desktop pic, thanks :D