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Forums - Nintendo - Wii U Zelda coming in 2014, will be biggest Zelda game ever! (Exclusive details from trusty source!)

FrancisNobleman said:

With an Instagram filter.





Until you've played it, every game is a system seller!

the original trolls

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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

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F0X said:
I see a lot of people underestimating how awesome Skyward Sword's art style would look if redone for Wii U. On a new engine. Now it will look even better than a Monet painting.

LOL 



that style would be nice!



    R.I.P Mr Iwata :'(

Pavolink said:

In order to do that they need to forget about big cutscenes, no sidekick (or almost inexistant), return the magic and put more items, build an explorable interconnected overworld and meaningful open dungeons with lot of keys needed to proceed...

Please, do this Nintendo. DO IT.

Why do people always hate cutscenes? I usually think those are one of the the coolest things in any game (if done well of-course)! It's a shame most games don't let you rewatch cutscenes.
Agree with everything else though.

JEMC said:

Whatever they end up doing, they need to put that spider as a boss in the game.

It already is in a game. That spider-boss is Armagohma from Twilight Princess's Temple of Time, only in much higher quality.



TP style please.



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Sal.Paradise said:
F0X said:
I see a lot of people underestimating how awesome Skyward Sword's art style would look if redone for Wii U. On a new engine. Now it will look even better than a Monet painting.

LOL 

what are you laughing out loud at ?

It doesn't take much to look better than a monet painting. Lower than that only picasso shit.



he needs to be tougher as it only took me three hits to kill the thing in TP and recently in OoT :/

I want it to attack with its legs/ throw web at me or land on top of me and try to bite my head off! you need to block its fangs with your sword and somehow injure it. maybe link will have the mighty golden gloves and just rip the fangs apart!

this one should be able to heal while it sends its small spiders to attack you! kill them as quickly as you can and attack the damn 8 legged freak!

let it escape or something where you have to hunt it down before it regenerates completely!



    R.I.P Mr Iwata :'(

S.Peelman said:
JEMC said:

Whatever they end up doing, they need to put that spider as a boss in the game.

It already is in a game. That spider-boss is Armagohma from Twilight Princess's Temple of Time, only in much higher quality.

Really?

*sigh*

My memory is not what it used to be.

@Roma: I agree that the enemies, specially the bosses, should be more agressive, but some of the things you say involves too much violence (for a Miyamoto's game).



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Even though a lot of ppl disliked Skyward Sword (me included), the art style was clearly an indicator that they know Windwaker style is suicide. The mix in Skyward Sword means we won't be going back to that drastic approach anytime soon. A realistic Zelda in HD would certainly be fine, but I still think a hybrid approach has more to offer in terms of creating a distinctly new Zelda universe and giving enemies their own personality in looks.



JEMC said:

Really?

*sigh*

My memory is not what it used to be.

(..)

Well the demo did also have some spectacular camera movement and angles compared to Twilight Princess, so maybe that put you off!