fighter said: PC allows that since day 1 Consoles were made to control/ regulate the software output and generate revenue from it Someone a bit clever would read inbetween the lines of the article and understand that Quantic Dream was allowed “Total freedom. Total freedom. No constraint in anything” (oh the irony). The real question is on which criteria do Console/platform owners grant such freedoms, which are the tacit conditions, and when do developpers cross the line and see their prerogatives taken back.
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not really, because we're not talking about sony the platform owner we're talking about sony the publisher.
“Usually, you make indie development, and you have limited resources, but you have freedom, or you work on a triple-A and you have the resources, but limited or no creative freedom. And I’m in the strange position where I have both.”
even on PC you can either go the small budget indie route or you hook up with the EA's or the Activisions and have your freedoms stripped just as much as on a console platform.
OT - i do really like this about sony because i've gotten to play the heavy rains, the littleBigPlanets and tear aways, the journey and flower, the ICOs and SotCs... but at some point they need to have a studio or two that really dig downs and really tries to be more mass marketable. they are going to drive themselves out of business this way.