By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Nintendo is probably the exact opposite of that in effect. If memory serves, being forced to make sequels to everything was the reason Masahiro Sakurai left Nintendo for a period of time.
That said, I personally prefer if the "creativity" of developers is regulated. I mean, this industry is still about serving the consumers, not the developers. If some developer is being forced to make a sequel, it's probably because the market wants a sequel. Sure, being liberal with creativity sounds great, but, in effect, it usually (but evidently not always) means that fewer people on the consumer end will enjoy a product, even if the developers of the game are having the time of their lives.
If you want to express yourself, writing a book or making a movie is a far better idea.



 

“These are my principles; if you don’t like them, I have others.” – Groucho Marx