Nintendo is probably the exact opposite of that in effect. If memory serves, being forced to make sequels to everything was the reason Masahiro Sakurai left Nintendo for a period of time.
That said, I personally prefer if the "creativity" of developers is regulated. I mean, this industry is still about serving the consumers, not the developers. If some developer is being forced to make a sequel, it's probably because the market wants a sequel. Sure, being liberal with creativity sounds great, but, in effect, it usually (but evidently not always) means that fewer people on the consumer end will enjoy a product, even if the developers of the game are having the time of their lives.
If you want to express yourself, writing a book or making a movie is a far better idea.
“These are my principles; if you don’t like them, I have others.” – Groucho Marx







