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Forums - Gaming - Microsoft ruined Rare

Quite a few people left Rare before and after Microsoft bought them not a fan of the comparisons being made your talking about Rare in it's prime with nearly all of it's pieces intact and the company we have now.



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DirtyP2002 said:
There are not many developers out there, that released so many games like Rare did this generation and MS is expanding the studio as well.

- Viva Pinata
- Viva Pinata 2
- Banjo Kazooie Nuts n Bolts
- Perfect Dark Zero
- Kameo
- Banjo Kazooie HD Remake
- Perfect Dark HD Remake
- Banjo Tooie HD Remake
- Kinect Sports
- Kinect Sports Season 2

So how many games did they plan to release anyway?!

Being that a few of those games started in 2001 for the Gamecube (Perfect Dark Zero and Kameo) and a couple of those games are re-releases of N64 games with minor upgrades (Banjo Kazooie, Banjo Tooie, Perfect Dark) the list isn't all that impressive for a system that has been on the market for 7 years ...

As much as I love the Rare of old, their lack of success on the XBox and XBox 360 is because of problems that were becoming obvious at the end of the N64 generation. While most games for the Playstation and N64 could be developed by a relatively small team (12 to 20 people) working for 12 to 15 months, Rare was a company of 200 people spread across several development teams of 20 to 30 people that were taking 18 to 24 months to release games. While their games were high quality, at the end of the generation Rare was releasing games at half the rate they used to while costing Nintendo twice as much as they should have and the games were becoming less successful.

Nintendo sold their share of rare for hundreds of millions of dollars, bought Retro for a fraction of the cost, and received roughly as many exclusive titles (Metroid Prime 1, Metroid Prime 2, Metroid Prime 3, Metroid Prime Hunters, Donkey Kong Country Returns, and Mario Kart 7) all developed for a lower cost and resulting in higher sales that what Rare was able to do.

 

All Microsoft got from Rare was the name of a studio and a few IPs (Banjo Kazooie, Killer Instinct and Perfect Dark) and with how little they produced for the XBox they probably realized that ...



T.Rexington said:
xLeftyx said:

The big change in Rare came when the company went up for sale, people were unsure of the future of Rare. When they announced Microsoft was buying, a lot of people were unsure if it was a good or bad thing. For one, MS had deep pockets so financial security seemed assured, but on the other hand they were relatively new to the games market, and complete infants in the console market. Personally I don’t think it was a great mix. At first it seemed that they wouldn’t interfere much, but it was soon clear that they were more interested in using Rare to help aim at a younger market. This stifled a lot of creativity, Rare was renowned for their diverse portfolio, so to not be involved in making Mature games was a real blow.

 

It does seem odd to hear that Microsoft would not want to develop a 'Mature' game...

When the Stampers left it seemed that Microsoft was losing faith in Rare, it was hard to take when all around were incredibly talented people, with massive amounts of experience. There [were] numerous projects that were put forward that I believe would have been huge hits, but MS rejected them one after the other. I remember seeing a couple of prototypes that Chris Seavor had designed and was working on, that looked amazing, but alas they got shelved. It seemed that MS didn’t want to take the risk in Rare doing anything outside the younger demographic, they quickly forgot the companies heritage. We started to lose a lot of great talent then, people were losing job satisfaction, so they just left.

This is where I interpreted that people left before Kinect was even an idea. Stampers were still managing Rare at the time before Kinect.

I find that hard to believe in all honesty when MS had a M rated game for each gen. That said, I don't think it can be denied either that Rare's biggest success came from big games. Hell, most of Rare's successful 360  games are all family friendly.

I understand what you mean. In fact, I'm with you, but if Microsoft intended for Rare to be the studio that they were, then we would've gotten more games out of them including M rated games, but we didn't. Instead we got Avatar and Kinect; though I'm not trying to discount the success they've achieved in those department.



T.Rexington said:
Considering the bad sales performance of xbox Rare games, I'm not at all surprised. MS gave the studio plenty of chances, but Rare couldn't attract crowd the way Bungie, Epic, and Turn 10 did. Then bam, kinect hits and Kinect Sports becomes the sixth best selling Rare game of all time. As a business, you gotta take everything into account and realize what is working and what isn't working. I would like to see MS give Rare one last low budget attempt via XBLA or something. Let the modern Rare make a whole new Ip. Viva Pinata started out as a great game that ultimately died a sad death, but it was a great example of modern Rare's ingenuity and ability to create something both memorable and new.

And how many of their games were advertised with even a tenth of what they threw at epic bungie or turn 10?

I have never witnessed a single ad for Rare games on 360. Not to say they don't exist, but that I've seen about 100 gears commercials lifetime.

It's a problem with branding. There are lots of great games for xbox that don't fit the "gritty tough guy marine" genre that don't sell, but similar games sell well on other platforms. It's a problem with WHO buys your system. If all you advertise to the public is tough guy shooters, then the people will think that's what your system library is. Nobody is going to buy a system just to play Viva Pinata. MS bought Rare in order to assist with more diversification, to have FPS and platforming/creative games. That was the point. THen they fault them when people don't buy the system? It's short-sighted, and poorly handled, imo.

So there you have two factors. One, no advertising, and two, branding.

Now they're turned Rare towards making Kinect games. They take the studio they hired to diversify, and are using them to diversify. It shows that they understand what the studio is there for, but it shows a clear lack of understanding on what type of diversification they're supposed to be there for. You want Kinect games, then hire a new studio. As it stands, they've abandoned the genre they've hired Rare for, and put them on a fad genre.



Shame how MS has under-utilized Rares IPs.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.