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DirtyP2002 said:
There are not many developers out there, that released so many games like Rare did this generation and MS is expanding the studio as well.

- Viva Pinata
- Viva Pinata 2
- Banjo Kazooie Nuts n Bolts
- Perfect Dark Zero
- Kameo
- Banjo Kazooie HD Remake
- Perfect Dark HD Remake
- Banjo Tooie HD Remake
- Kinect Sports
- Kinect Sports Season 2

So how many games did they plan to release anyway?!

Being that a few of those games started in 2001 for the Gamecube (Perfect Dark Zero and Kameo) and a couple of those games are re-releases of N64 games with minor upgrades (Banjo Kazooie, Banjo Tooie, Perfect Dark) the list isn't all that impressive for a system that has been on the market for 7 years ...

As much as I love the Rare of old, their lack of success on the XBox and XBox 360 is because of problems that were becoming obvious at the end of the N64 generation. While most games for the Playstation and N64 could be developed by a relatively small team (12 to 20 people) working for 12 to 15 months, Rare was a company of 200 people spread across several development teams of 20 to 30 people that were taking 18 to 24 months to release games. While their games were high quality, at the end of the generation Rare was releasing games at half the rate they used to while costing Nintendo twice as much as they should have and the games were becoming less successful.

Nintendo sold their share of rare for hundreds of millions of dollars, bought Retro for a fraction of the cost, and received roughly as many exclusive titles (Metroid Prime 1, Metroid Prime 2, Metroid Prime 3, Metroid Prime Hunters, Donkey Kong Country Returns, and Mario Kart 7) all developed for a lower cost and resulting in higher sales that what Rare was able to do.

 

All Microsoft got from Rare was the name of a studio and a few IPs (Banjo Kazooie, Killer Instinct and Perfect Dark) and with how little they produced for the XBox they probably realized that ...