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Forums - Gaming Discussion - Graphics: Gamecube vs. Xbox vs. PS2 vs. Dreamcast

jamesmarkus87 said:
Definitely Xbox. Nothing on PS2 or GC looked as good as Splinter Cell: Chaos Theory, Ninja Gaiden, or Doom III.

 

Gamecube game. Holds the sixth gen record for the highest polygon count achieved in a game as well as the most diverse high level texture effects used at once.




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Let's try to stay civil here, people.



Monster Hunter: pissing me off since 2010.

Xbox > GC > PS2 > DC

Although many PS2 games looked better than your average GC game, and during it's run a lot of DC games looked better than their PS2 counterparts.



TheBardsSong said:
Xbox > GC > PS2 > DC

Although many PS2 games looked better than your average GC game, and during it's run a lot of DC games looked better than their PS2 counterparts.


 Show me one.

In every multiplat game that was released on the GC and PS2, the GC version had better graphics and frame rate. Add that to the fact that nearly all if not all of those games used the PS2 as the base system of development.

Unless of course you are trying to compare the PS2's "best" to the GC's most "mediocre" or low end titles. Then it would be more believable.

 

Shadow the Hedgehog PS2

http://www.youtube.com/watch?v=XV2ErcG1eyg

Shadow the Hedgehog Gamecube

http://www.youtube.com/watch?v=OaCwMSz6rq0&feature=related

The PS2 version was 30 FPS and still had slowdown issues/framerate studder. The GC version was 60 FPS and had no issues.



Sorry for the confusion guys. What you said cleared it up, didn't mean to cause a fight.



I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!

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@ lilbroex

I was talking about PS2 exclusives. A lot of them are damn impressive like FFXII, SotC, MGS3, etc. Multiplats looked better on GC about 90% of the time, which is a given really.



wow sure makes me glad that I was mainly a PC gamer last gen and still is, all the console stuff look like piss to me anyways other than the specific PS3 games lol. Still, I always thought that the xbox was more feature rich while the gamecube just did it's job real well, it's like the iron man challenge person compared to a straight up sprinter or something, you can't truly compare those 2, and the PS2 just looked worse than piss but had a lot of JRPGs that I wanted to play lol, also still got my DC in storage, I'm never letting that one go :) Sonic Adventure was the shit when I first got that thing!



TheBardsSong said:
@ lilbroex

I was talking about PS2 exclusives. A lot of them are damn impressive like FFXII, SotC, MGS3, etc. Multiplats looked better on GC about 90% of the time, which is a given really.


I think they looked impressive, for a machine like the PS2, I still remember MGS3 FPS dropping like a bitch all the time too, it was a shitty thing for me who was so used to PC gaming, but it's still my 2nd fav MGS, and really, you can't compare those to xbox and cube games at their peak, it just didn't look as good.



lilbroex said:

Dude, Rebel Strike officially holds the record for the 6th Gen game that pushed the most polygons and it did it at 60 FPS. It also pushed more high level effects at once than any other game last gen. This fact, not opinion.

The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact.

 

As for the rest? What about those games would prevent Gamecube games from being on par with them? Rebel Strike was beyond anything that the Xbox1 "could" produce let alone did.

I can post some Dreamcast vids and say that the Xbox is not on par with those. It doesn't mean much at all. You're just stating something is better without stating how.

Maybe I missed it but I thought I asked you to provide proof to what you say is that so hard?

Polygon count is not the only thing that makes games visually or technically impressive. Rebel Strike is one beautiful game yes, it still doesn't mean Xbox games don't do more on a technical level. Things like normal mapping, some particle effects, better framerate, higher resolution in some games, better shadowing, better lightning, more complex geometry etc... a lot of those effects can be seen on XB games that are not seen the same way on the competition.

You have to stop using Halo 1 as an example as to what XB was capable of. Try to be honest. I recon there are games on GC that are technically impressive, on par to what XB can do yes. On paper XB was more powerful and some games pushed it beyond what GC could. Splinter Cell Chaos Theory had particles effects, shadowing and lightning like only PC could do and/or surpass. Halo 2 with normal mapping (although it was hard on the system). No game had the anti aliasing of Team Ninja Games, Ninja Gaiden Black had no equal last gen. Doom 3 with it's shadowing and lightning. So stop with your ridiculous polygon count, it doesn't matter if you can't put more effects.



TheBardsSong said:
@ lilbroex

I was talking about PS2 exclusives. A lot of them are damn impressive like FFXII, SotC, MGS3, etc. Multiplats looked better on GC about 90% of the time, which is a given really.

I know. That's why I said the PS2 best(big name exslusives in other words) vs the Gamecube's mediocre Cyrstal Chronicle slooked way better than FFXII. Twin Snakes looked way best than MGS3.

Shadow of the collossus...I've yet to see what everone found so great about it visually. It had really nice arstyle and design but on any technical leve, the environment were completely flat and empty with low res textures everywhere. All of the reousrces went into 3 things. The horse, the main character and whatever Collosus you were fighting at the time

Exactly how SotC look better than games on the Gamecube? I'm lost.

 

Of, we aren't here to determine what people like the most. We are trying to determine which was the most capable 6th gen console technically. So far, all facts still point to the GC