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Forums - Gaming - Jonathan Blow: Thoughts on Consoles and Certification Processes

Title safe requirements are not a bad thing. Really how hard is it to put a scaling option in the settings?
It would be useful if windows 7 had it when you connect it through HDMI.

Pretty much every 1080p tv scales and overscans a 720p feed. 720p panels are usually 1366x768, scaling and overscan there too. Only a 1080 feed on a 1080p screen can give you true pixel to pixel, which leads to data entering the screen that was never meant to be seen. (For example those white squiqly lines on the top which is the closed caption data stored in line 1 and 2 in 1080i broadcasts)



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Certification is a massive pain in the ass, but games are better for it.

All the proof you need is to look at the quality of a multiplatform game that's on PC and PS3/360/Wii. Because of certification, your game must do certain things like not crash all the time, not destroy your machine, must unlock things correctly, etc. That means console games go through an extra external round of testing before they can be put on the console, PC's have no such requirements.

That means PC versions of games are always the last to get tested and have the lowest quality bar. The majority of the big issues do get taken care of during certification for the console SKU, but not all of them. It adds more work but it makes you play better games.

I love Braid and all, but this guy just wants attention.