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Forums - Nintendo Discussion - 2D Mario is in decline. Less than 42% sell-through for NSMB2

the_dengle said:
Physical sell-through low.

Higher-than-expected digital demand brought their servers down.

People see what they want to see.

Not to mention the Nintendo titles tend to be ever green titles that keep selling steadily for long time so the physical stock will not get recalled or discounted anytime soon.



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The first two days' sales are great. I guess Nintendo should intentionally under-ship next time just so that the media declares, "Mario sold out everywhere!"



yea it might take them like 3 or 4 weeks to sell them, oh no.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

Japan not gobbling up 2D Mario doesn't sound like a good thing to me. I could only imagine reception in the west not being as good. Any possible sell through percentages on previous Mario games to give us a point of reference?



400k+ in two days is pretty damn good for a game Nintendo basically threw together in 10 months with a B-team.

They're gong to sell through the first shipment and several more shipments after that no problem, lol.

I'm actually glad it might "only" sell 3-4 million copies in Japan LTD ... if it sold 6/7/8 million like NSMB DS, I think it would give Nintendo no incentive to ever really do anything new with 2D Mario again.

Nintendo will still make a ton of profit with this.



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I think by shipping this amount of retail copies they wanted to play it safe because they did not know how many people were going to download the game.



the_dengle said:
Level1Death said:

How do you know that high digital demand is what brought the servers down?

Logic

People see what they want to see.

Mario is not in decline, it is just that World population is in decline. I mean, if a Mario game sells less than expected it MUST be any factor other than the possibility that some people stopped caring for it.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

AbbathTheGrim said:
the_dengle said:
Level1Death said:

How do you know that high digital demand is what brought the servers down?

Logic

People see what they want to see.

Mario is not in decline, it is just that World population is in decline. I mean, if a Mario game sells less than expected it MUST be any factor other than the possibility that some people stopped caring for it.

Yeah, Nintendo must have just felt like turning the servers off for two hours on one of the most important days of the year for their online service, conveniently within a half-hour after New Super 2 and Oni Tore became available for download. The chances of the downtime having anything to do with demand for one of the biggest releases of the year in its launch hour is obviously negligible.

Come off it. Of course New Super 2 didn't sell as well as its predecessors FW, whatever its digital sales might be. But if it was a 0.1% decrease, would you go so far as to say that "2D Mario is in decline?" Probably not, as even though it would be mathematically true, in practice that would be a completely insignificant difference. So the question is -- at what point does the difference become significant? 2%? 15%? 40%? The game still sold more physical units in its first week than all but eight games have sold in Japan YTD. Add in the variable digital sales and it could even already be in the top 5. Does that sound like "decline" to you? This is a series built on legs. Let's talk again in a few years and determine how much the series' sales have "declined."

As pointed out earlier, through simple arithmetic we can determine that Nintendo shipped over 1 million units in preparation. They obviously didn't expect New Super 2 to sell 1 million FW, which means it wasn't their intention to have an amazing sell-through. They simply wanted to have enough units on shelves to meet demand -- possibly for its first two or three weeks. This renders the reasoning of the OP completely baseless.

Sure, maybe 2D Mario is in decline. But there's no evidence to be found in this thread that supports that conclusion. It's just an impulsive reaction to a sequel having lower FW sales than the first game, without taking into account ANY factors other than an immeasurable perceived general interest in the series. Even if this game does perform significantly more weakly than the first two New Supers, you shouldn't extrapolate a "trend" based on the sales of a single game in a series, especially with another game in the same series coming out in just a few months.

This thread is silly.



the_dengle said:
AbbathTheGrim said:
the_dengle said:
Level1Death said:

How do you know that high digital demand is what brought the servers down?

Logic

People see what they want to see.

Mario is not in decline, it is just that World population is in decline. I mean, if a Mario game sells less than expected it MUST be any factor other than the possibility that some people stopped caring for it.

Yeah, Nintendo must have just felt like turning the servers off for two hours on one of the most important days of the year for their online service, conveniently within a half-hour after New Super 2 and Oni Tore became available for download. The chances of the downtime having anything to do with demand for one of the biggest releases of the year in its launch hour is obviously negligible.

Come off it. Of course New Super 2 didn't sell as well as its predecessors FW, whatever its digital sales might be. But if it was a 0.1% decrease, would you go so far as to say that "2D Mario is in decline?" Probably not, as even though it would be mathematically true, in practice that would be a completely insignificant difference. So the question is -- at what point does the difference become significant? 2%? 15%? 40%? The game still sold more physical units in its first week than all but eight games have sold in Japan YTD. Add in the variable digital sales and it could even already be in the top 5. Does that sound like "decline" to you? This is a series built on legs. Let's talk again in a few years and determine how much the series' sales have "declined."

As pointed out earlier, through simple arithmetic we can determine that Nintendo shipped over 1 million units in preparation. They obviously didn't expect New Super 2 to sell 1 million FW, which means it wasn't their intention to have an amazing sell-through. They simply wanted to have enough units on shelves to meet demand -- possibly for its first two or three weeks. This renders the reasoning of the OP completely baseless.

Sure, maybe 2D Mario is in decline. But there's no evidence to be found in this thread that supports that conclusion. It's just an impulsive reaction to a sequel having lower FW sales than the first game, without taking into account ANY factors other than an immeasurable perceived general interest in the series. Even if this game does perform significantly more weakly than the first two New Supers, you shouldn't extrapolate a "trend" based on the sales of a single game in a series, especially with another game in the same series coming out in just a few months.

This thread is silly.

Finally! Thank good I am not the only one who sees it that way.



Everybody knows Nintendo should just have shipped what they can sell the first two days so the statistic would be in their favor. What were they thinking shipping units for the whole week? That's so stupid, seriously! Nintendo clearly overestimated the average intelligence of forum readers around the world. Shamefur!



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.