babuks said:
WTH! Some people always try not to comment on OP and lead the thread to personal attacks.
@OP, Turkish, can you please shed some light on how it plays and who is your favourite character?
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Thanks babuks. The gameplay is really solid, there are some minor issues. Someone on Gaf pointed them out:
It’s often hard to tell if I’m landing attacks since I don’t hear clear, pronounced hit sounds. Edit: There are hit sounds, I just don't think they're loud enough and satisfying.
• A sound for picking up super orbs would help me know if I’m collecting them. If there already is a sound then I can’t hear it over everything else.
• It would also be great if there was a nice distinct sound for whenever a person reaches a super gauge level. I never know when I should watch out for a super because I never know when someone has one unless I stare at the player icons. Again, if there already is one then I’m not noticing it.
• Vibration/audio feedback on death. Sometimes I don’t even notice that I died until I realize that my character has suddenly disappeared from the screen. A brief, distinct death sound or vibration would help a lot.
• There needs to be a better indication of where I’m spawing. I almost never know where and when my character spawns after death, causing me to waste valuable time scanning the screen for him/her. Maybe a brief flashing arrow in the player’s color will help players find their character quickly and get back into the action. Or make vertical beam of light the player’s color.