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Forums - PC - Dear Esther tops 250,000 sales

Slimebeast said:
Jay520 said:
pezus said:
Slimebeast said:
pezus said:
Slimebeast said:

So if each copy was only a little more than $2.5 then 250K corresponds to less than 25,000 copies for a full priced console game (which sell for significantly less on average during lifetime than the launch price of $60). That's not much revenue lol.

Kinda like Angry Bird boasts with their 1 billion downloads but revenue is still on par with one Assassin's Creed game.

The point is? Did you not see the part about the game being profitable in 6 hours? That's full-price sales, not near $2.5. 

The point? The point was to compare numbers and show that 250K really wasn't as much as it may have sounded at first.

It is a lot though, for such a tiny game with a tiny budget.



Haven't you noticed yet? Slimebeast just likes to hate for the sake of hating. His hate is not constructive hating anymore, he just hates whatever he comes across these days. If he's unfamiliar with something or doesn't care for something, he hates it..... A habitual hater if you will.

Thank you so much Jay.

Ironically, I praised you last night in an another thread and you thank me by stabbing me in the back lol.

Morrowind is better.