So Japanese devs need to greydark it up and increase budgets?
No. Clearly Moe games are a cancer on the Japanese industry, but Japan works best when they're not trying to do anything in particular. Gravity Rush is a good example. It's not grimdark or faux-western, but it's not "Hatsune Miku x Ikamusume boin boin 3," either.

Monster Hunter: pissing me off since 2010.








