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So Japanese devs need to greydark it up and increase budgets?

No. Clearly Moe games are a cancer on the Japanese industry, but Japan works best when they're not trying to do anything in particular. Gravity Rush is a good example. It's not grimdark or faux-western, but it's not "Hatsune Miku x Ikamusume boin boin 3," either.



Monster Hunter: pissing me off since 2010.