pokoko said:
This one I don't understand. I read people saying that DA2 had no strategic game-play and it honestly puzzles me. I know that I played DA2 the same way that I played DA:O. I switched characters constantly, more often than DA:O, actually, because of the improved pace of the combat, I set my moves up in advance, and I used stategic positioning at all times. The only real difference I can think of is that in DA2 you had to be more mobile and not over-extend yourself, because reinforcements might show up behind you. I loved the waves of enemies idea, it was so much more dynamic. You couldn't just pull enemies and pick them off at your leasure, heal up, then pull again.
Is this perhaps a console thing? I played both DA:O and DA2 on PC, and the style in which I played was nearly identical. That's the only explaination I can think of. I suppose the auto-programming in DA2 was so much improved that you could switch characters less if you WANTED, but, honestly, I like using all my characters, and setting most of their moves myself. I can't see allowing different playstyles as a negative. Of course, normal mode ends up being a lot easier if you control everyone, but that's rectified easily by simply increasing the difficulty.
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I think the biggest problem with the combat in DA2 is that on the lower difficulty levels, the game is a bit too easy. On Nightmare in DA2, for example, you'll feel overwhelmed if you do not utitlize cross-class combinations (to take down high priority targets like rogues and mages who can kill party members in seconds), capitlize on elemental resistances (e.g., switching to ice-based weapons and attacks on rage demons), crowd control (to deal with high-priority targets or new waves of enemies), and so on.
On hard or lower, there is no friendly fire, being aware of elemental resistances is not really necessary, and you could probably get by without using cross class combinations. I'm guessing the majority of players play on normal or lower, and understandably find the combat easy enough to not learn the combat system.
If I recall correctly, there was friendly fire (50%) on Normal for DA:O (at least for PC, as I think consoles had 50% friendly fire on Hard), so most players had to be careful with AoE spells in DA:O, as opposed to DA2 where you only had to worry about positioning on Nightmare.
With that said, the combat in DA:O had several problems. First, enemies didn't really scale as your characters leveled. For example, by the time that you get to the battle of Denerim, each darkspawn could die with a single hit (I hated playing as a rogue, and slowly walking up to an enemy, only to have it killed by Leliana). Second, several abilities were just too unbalanced. Blood Wound, for instance, could crowd control AND damage enemies (to the point of death), enabling you to clear out an entire room of enemies with a single ability. Mana Clash trivialized any encounter with a mage, with the only reason not to use it was because it sometimes crashed the game. Third, potions had a very small cooldown, so you could craft hundreds of potions, and just swig away and never fear death.
Having played both DA:O and DA2 on Nightmare, I'll say this:
On Nightmare, DA2 is far more challenging than DA:O.
On Hard or lower, DA:O is more difficult than DA2.
Unfortunately and understandably, most people play on the lower difficulties, so many don't see how strategic DA2 can be. Obviously the best way is to try Nightmare, but going forward, I do hope that Bioware makes the easier difficulties a bit more challenging (at least challenging enough to require players to learn the basics of CC's, tactics, resistances, etc.).