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I didn't like the combat. With an unknown number of waves spawning out of thin air each battle it was impossible to manage your resources during combat. Instead of carefully planning and picking off enemies using stealth tactics it turned into spawn enemies, run away and pick them off while they come around the corner. If a simple hack 'n slash fest didn't already do the job.
The same few areas were overused. They didn't even bother to rearrange parts like in Skyrim, instead just different doors and passage ways were closed off.
My favorite part of DA:O Exploring the deep roads was reduced to a simple small corridor.
There were way too many loading pauses within quests going back and forth between buildings in different parts of the city.

The story and characters were the best part and I even bothered to play through it several times to see how the branches worked out. That was a bit disappointing. Non-logical steps were forced in one or the other branches to get everything on the same track again over and over. The branching was much better handled in DA:O

Still not a terrible game but a huge step back from the first one.
I give DA:O a 9.5, DA2 a 7.5. In comparison I gave ME1 an 8.5, ME2 a 7.5 and haven't bothered with ME3 yet.
They better get back to what made DA:O great or DA3 is a no buy.