BenKenobi88 said: Pirating a game is stealing it. You're downloading a game that costs money, and by not paying for it, it is legally theft. That's the bottom line, there's really no way around it.
You may be easily able to download the game and bypass its security, that doesn't make it legal though. And you're still playing a game for free, whereas others pay for it. You may just be "trying out the game," but that's a luxury not legally allowed anywhere.
You can't watch a pirated movie and say, "I was just seeing if I would want to go to the theater and pay for this movie," because it's likely you won't, and you can't unsee what you've watched. You can't un-play a game, you've played it, and most pirates don't go out and buy the game they downloaded. |
True enough, and while morally wrong there are reasons why all the studies done on piracy show it's a non factor on the industry as a whole. (Though granted most of these have been done with music since the music industry is bigger.)
There are few "Try before you buy" people, though they do exist. What piracy does do that tends to make it revenue nuetral on an industy as a whole are these things.
1) Create viable markets where they are otherwise non-viable. For example, people places like Brazil and other south american countries can't really afford to buy a console and then buy a bunch of games. Game piracy in this case spurs console sales that otherwise wouldn't happen, at the cost of nothing since these people are too poor to afford both system and games in the first place. Ipods are another example, plenty of people wouldn't buy Ipods if they used a quick piracy safeguard to just allow songs downloaded from Itunes to be played. Apple of course decided against this even when anti-piracy groups asked them to.
2) Get more people more hooked in and interested. For example recent studies on music piracy have shown that the more people download music the more they buy CDs. Which when you think about it is a weird correlation until you think about it and realize that the more someone is using a certain media form, the more interested they are in general. Piracy like this is going to penalize the more popular games in favor of lesser known or less popular games. Some people may find completly new genres
3) People who pirate products are more likely to use them or legacy products when they move up to being honest human beings. Take a look at Microsofts buisness stance which is "Don't pirate, but if you do pirate us." They see each pirate also as a potential buyer later on. Sometimes ease of piracy can actually decide what products are succesfully chosen.
Piracy is one of those things that can be a postive force believe it or not, so long as most people are against it... though that revolves on personal responsibility.
Either way i think you lose something if you pirate games. As "stealing" stuff like that has always made it hollow in my opinion.