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Forums - Microsoft - Steel Battalion:Heavy Armor review thread

Kotaku had a quote saying if war was the worst thing a human has to go through, playing this could be a close second.

I saw the quickplay from giantBomb on the game too. Looks, painfully bad



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If there was going to be a game to sell me on the Kinect it was this one. I need to thank the devs for saving me over $100. Though seriously, with all the negative criticism this is receiving, a patch allowing you to play with only the 360 controller wouldn't be out the question.



VicViper said:

This game was a mistake from the start

Addapting this:

 

Was the worst idea in gaming since 40 characters in Chrono Cross.

(and I love kinect)

But that's the thing, you use a standard 360 controller as well so they can at least map some of that functionality onto there, and leave the Kinect to do a set few things - in fact this is exactly what they did, but it seems like Kinect can't handle even those 5-10 preset motions. 



Sal.Paradise said:

You know what? I actually defended this game a few months back on this site, saying it looks promising and could be the first great core Kinect game. Fuck that. 


"My problems were very basic: I could not get the game to work. - Ben Kuchera, The Penny Arcade Report

"Steel Battalion's Kinect integration is so fundamentally flawed that it astounds me it could have shipped like this in the first place. - Alex Rubens, freelance critic for G4

If my intention cannot translate reliably into the game each and every time I make an input, I'm not playing a game. I'm fingerpainting. - Julian Murdoch, Gamers With Jobs

 

I guess that's what I get for defending Kinect, just once. Damn. 


@ underlined.

I think that is the fundamental issue with motion controlls though.  a button is a button - the end user and the game know exactly what just happened.  once you get into motion controls and things aren't digital but rather analog it is really hard to ensure that the user's intention and the game's interpretation are the same.

i remember getting stuck in Zack and Wiki for around an hour.  It wanted me to push pot onto the head of some guy below me.  I made sort of a punching motion and failed for hours until I finally figured out the game wanted a twist down motion.  i was soo frustrated. 

nintendo gets around this in a way that might apease the casuals but i hate it -- any motion results in the appropriate reaction.  i.e. waggle.

i think this is just another example in a long line of games and games to come that prove one thing: the core will never be happy with motion controls.



GamesRadar- 3/10



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naruto619 said:

GamesRadar- 3/10


will update it later

btw did everyone in this thread(http://gamrconnect.vgchartz.com/thread.php?id=143623&page=1) appeared?



Seems to me the last nail on the coffin of motion gaming. One year ago, when the game was presented, I thought a real motion gaming game was in the work. Now, look what we have here : a game done completely with Kinect/motion control at its core fails hard to meet basic gameplay expectation.

Now the question is :
- Is it, like what I thought with the Wii, a failure form the devs, not able to cope with this new technology, who need to think out of the box
- Or is it the technology itself, despite everything PR, tech demo.. tried to sold us, that is failed to its core ??

I'm now enclined to the second statement.

What do you think ?



VicViper said:

This game was a mistake from the start

Addapting this:

 

Into this:

Was the worst idea in gaming since 40 characters in Chrono Cross.

...so it was a great idea?



Barozi said:
Very weird since every preview was extremely positive about the game

Every preview is extremely positive about every game.



Yea watching Angry Joe's demo playthrough I could tell this game was looking bad. And I am not just taking his words for it, but watching him play and the game's response to him I could tell that the motion controls were not working. I have actually had similar experiences with some Wii games like Dragonball Z BT3 where the motion controls either did not work at all or just worked whenever it felt like it. This game seems no different.

Its sad that such a great concept was destroyed by the kinect, we need a good mech game on the consoles.