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Forums - Sony - Sony Portable Problem- With a solution!

Kresnik said:

I kind of agree and disagree with your points. I understand where you're coming from when you say that it shouldn't be obvious what is a 'main' game and what is a portable version, but it hasn't always led to bad situations. 

I mean, example: Ratchet & Clank: Size Matters (PSP) is the best-selling R&C game out there (even more than the heavily-bundled-in-Japan-original-game). Daxter is the highest selling Jak & Daxter game. I also think God of War: Chains of Olympus pulled really respectable numbers.

Even though all of these were spin-offs, they were handled by incredibly talented "B-Team" devs (Ready at Dawn and High Impact Games), and I have no problem with that. In fact, I think it's a really good idea, because it's the kind of thing that will make fans of those series (like me) buy a PSP/Vita to play these games, and it will let new players (with no knowledge of the IP's) jump right in because they are spin-offs. Clearly Nihilistic are less talented devs than those other two studios, and it's causing a bit of a problem.

Maybe the solution is simply to make spin-off series for the Sony portables, but not so that it seems like it's a spin off. Say for example - Uncharted. If Golden Abyss 2 came along next, that makes it seem like it's simply a parallel series to the PS3 games, and that's probably a good move.

I think the future looks bright for releases too. Sony Cambridge handling Killzone Vita with help from Guerilla seems like it will be good, and LBP Vita have xDev on board, who should keep the quality up. I'm sure Sony Bend are working on something good now as well. I hope High Impact Games get hired again to make new Ratchet/Jak games, because I genuinely believe they did a stand-up job with the PSP versions.

Was interesting to read your thoughts on this though, so thanks for that :P


Thanks for your response :) 
I admit, there are holes to my argument. R&C: Size Matters is a game which is equal to the other games in the series, I say in my conclusion that people aren't too bothered about the change in developer when they keep the genre the same and there isn't a big over arcing story. Daxter is a huge hole in my argument :P

I'm sure quite a lot of people would like a Golden Abyss 2, but in the uncharted series, the subtitle has always change so far. I guess we have different solutions to this issue :)

For me, I don't mind when developers like Sony Bend or High Impact Games make a game from another franchise, but people still use it in list wars :/

JoeTheBro said:
I'd have to fully agree. Even though Uncharted GA is amazing and deserves to sit among its console brothers the general public will never believe it if Sony doesn't treat it as such. With the PSP and even more with the PS Vita Sony is promising home gaming on the go. If this is the way they want to go, I better see God of War 4 exclusive to the PS Vita. If the system is as good as they say it is (which it is), why do they treat its games as the inferior versions?

Exactly, using numbered titles for the console versions and not for the portables versions makes people think unnessecarily the portable versions are inferior. imo God of War Ghost Of Sparta was better than GoW 3!



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the psp didn't fail and neither will the Vita this thread serves no purpose and should be locked



I don't care about the main IP if they're sequel or not.. I want more Original games for Vita like PAtapon series on PSP and Gravity Rush recently on Vita...



 

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I dont think people would be happy if a numbered game that was originally on a concel becomes exclusive on a portable I mean remember the hate when Valkria Chronicles 2 was announce for the PSP.


http://www.youtube.com/watch?v=3OITEFCfTHw



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

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Non-numbered games is far from an issue. If it was, we would have God of War IV, not Ascension. Super Mario stopped being numbered on 3, and nobody gives a shit. If it has the IP name, that's what counts.

The problem with Sony's approach on portables is that they insist in creating a home console experience on the go. They take their big IPs, and put it on the small screen. That's something I support, but don't do JUST that. Create new IPs exclusively for the portable, experiences that actually work on the go and stuff. Some of the best-received games on the PSP were Patapon and Locoroco for example. Half-Minute Hero also has some fanbase (I think it's one of the best games on the system). Do more stuff like Gravity or Little Deviants instead of Assassin's Creed and Call of Duty for christ's sake. Nintendo doesn't have the problem because Mario works on the go in any way, shape or form, and they have Pokemon since always.



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Sony's real problem which in many cases is also a gift is the autonomy of their studios. This is why some IP are handed off to other developers for the portable iteration. If they do force developers to follow particular concepts they probably aren't going to be as happy and produce a worse product which is good for no one. We would probably also have less cool new IP from Sony too as many of their IP got started by their passionate and autonomous studios. I suppose the old saying "Damned if you do, damned if you don't" is particularly apt here.

I personally would love to see Sony invest in more smaller and indie studios to produce more bite sized games for PSV. New quality IP are what they desperately need for PSV. I think Q-games would be a great purchase for new PSV content.



Gravity rush,Soul Sacrifice,Realitty Fighter,Sound Shape,Little Deviants,Unit 13,Smart As,Special Reporting Division PSVita game,Dokuro,Orgarhythm,Surge Concerto: Ciel nosurge,Dragon's Crown,Sumioni,Escape Plan,Kickbeat

And you say still say Vita dosn't has new IP



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m