Ever since the PSP was announced, gamers have been excited to hear about the prospects of playing some of their favourite Sony franchises on the go. However, sometime after the PSP came out, the DS began to rampantly outsell it and people began to wonder why the PSP failed (at least in their eyes). There have been many different opinions on why the DS outsold the PSP, but one of the key issues pointed out is that the PSP games were always seen as second string or B team titles. Sony have also continued with their PSP game development strategy with the PSV and have called doom on the device because of it too. In this post, I will attempt to address these issues and help find a solution to this problem for Sony.
Where Sony is going totally Wrong
With all of the following franchises listed, Sony has done at least 2 out of 3 things:
- Used the IP and given the game to a different Studio that makes the console version
- Has made the title a non-essential part of the series (so in other words, console version has numbers for sequels, handheld version does not or has the subtitle: portable).
- Changed the genre/style of the series from the console to the portable games.
Console Developer(s): Naughty Dog Portable Developer(s): Sony Bend
All the sequels to Drake’s fortune have a number in the title, which is totally unnecessary as Uncharted has no over arcing plot at all between the games. Games play the same style though.
God Of War
Console Developer(s): Sony Santa Monica Portable Developer(s): Ready at Dawn
While there is an over arcing plot between the God Of War games, they all tell a part of Kratos’ story. Having a number in the titles merely makes it easy for consumers to choose which parts are most important. All God Of War games play the same style though.
Jak & Daxter
Console Developer(s): Naughty Dog Portable Developer(s): Ready At Dawn & High Impact Games
Although each title does affect the overall universe, the Jak & Daxter games don’t have that much to do with each other. Ready At Dawn’s Daxter though played quite differently compared to the other Jak & Daxter games though.
Killzone
Console Developer(s): Guerrilla Games Portable Developer(s): Guerrilla Games & Sony Cambridge
All console titles have an over arcing story, portable title Killzone Liberation isn’t well integrated into the story by Guerrilla’s later Killzone titles and Liberation also played very differently featuring a top down perspective compared to the FPS origins of the first title. Future title Killzone for PSV is being developed outside of Guerrilla Games sadly but is returning to the FPS genre.
Resistance
Console Developer(s): Insomniac Portable Developer(s): Sony Bend & Nihilistic Software
The console Resistance series has sequels and is the area were all key events take place in the universe. Where-as the portable titles Resistance Retribution and Resistance Burning Skies are very detached from the console games. Resistance Retribution also changes the games genre from first to third person shooter.
Motorstorm
Console Developer(s): Evolution Studios Portable Developer(s): Evolution & BigBig Studios
The PSP version of the Motorstorm series wasn’t produced by the console developer, but kept to the original games style. Whereas the PSV version of the game was produced by the console developer but changed the game genre/style to a top down perspective.
LittleBigPlanet
Console Developer(s): Media Molecule Portable Developer(s): Sony Cambridge, Double Eleven, Tarsier Studios and XDev
Different developers between the games and the PS3 versions numbered sequels.
Ratchet and Clank
Console Developer(s): Insomniac Games Portable Developer(s):BigBig Studios
The developers are different but none of the games have any proper over arcing story. Spin off game Secret Agent Clank was developed fort the PSP though.
Where Sony is moving in the right direction
With the following series’, Sony only did one of the three issues highlighted above.
Everybody’s Golf/Tennis
Console Developer(s): Clap Hanz Portable Developer(s): Clap Hanz
Everybody’s Golf and Tennis only miss out on getting it ‘Bang On’ by having a numbered sequel in the title and the PSP versions having portable in the titles! They don’t need to be there!
Gran Turismo
Console Developer(s):Polyphony Digital Portable Developer(s): Polyphony Digital
Same developers but the console versions have numbers in the title.
Where Sony got it bang on! :D
Now with these games, Sony didn’t do any of the three issues!
Wipeout
Console Developer(s): Sony Liverpool Portable Developer(s): Sony Liverpool!
Same developers, no sequels and no change of genre/style :D
Twisted Metal
Console Developer(s): Various, but mostly David Jaffe. Portable Developer(s): Various, but mostly David Jaffe again.
Although the original titles were numbered, that stopped in the jump to PS2. No issues :D
Now as you can quite clearly tell, Sony’s more popular franchises do appear have at least 2 of my highlighted issues. These aren’t hard problems to rectify. Stop using numbers in game titles and don’t change the games genre/style. The developer issues are hard to rectify, but people aren’t too fused about a change in developer if a game keeps to the same style as the previous games and is of good quality (although Uncharted has 2 of the issues I highlighted, people love Golden Abyss).
Make it happen Sony J