UnitSmiley said:
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Two factors are at work here (well more than two, but I will add this second to here). There is the desire of companies to push people into a subscription model, so they get an ongoing regular revenue stream, and not the pay once after it gets out the door, and people then own a license for content where they can transfer it. The other factor is the market reality of too much content, which is pushing PC gaming into a place, based on what you had with app costs, where it is hard to get anyone to pay for anything. Between these two realities, you do see MMOs being pushed into a free model, where once they get you hooked, you then either get micropayment'd to death, or you then sign up for a subscription. These two realities are at work. In the case where the platform is controlled really tight, like with consoles, companies will be pushing a subscription model, to get regular revenue. When faced with an open platform, like the Internet, they are forced to go micropayment, and have players play later.
In both cases, the subscription and FP2 now, the idea is to get players into a place where you keep extracting money from them on an ongoing basis so they keep paying to play, and you keep you developers funded. Whatever they charge will be whatever they can get away with and what the market can bear.