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Forums - Nintendo - Reggie “really chafes” when people say Wii lost the hardcore

Tagged games:

 

Will Wii U get better 3rd party support than Wii?

Yes, much better 24 27.91%
 
Yes, slightly better 37 43.02%
 
About the same support 14 16.28%
 
No, slightly worse 2 2.33%
 
No, much worse 5 5.81%
 
See results 3 3.49%
 
Total:85
creampie said:
I ve played Killzone 3, Crysys 2, Wolfestein, GTA 4, GT5, Tekken 6, Soul Calibur 4, AC 2, Mass effect 2 for hours...i have friends you know....
Crappy games most of them, GT3, Tekken 5, GTA san andreas, SOul Calibur 2, and the rest of the Ps2 and GC classics are much better games imo, unless you are a guy that cares about visual s so much...

"nobody said anything about visuals. Its all about capalabity, draw distance, physics, AI, objects on screen, lagging, etc"

wow, you contradict yourself in the same sentence?


??? Can you really be that dense? THe physics and AI of a game have little to do with how it looks. No im not suggesting that those HD games are better because they look better. Im suggesting that most of them are because they are doing more, they are doing more because they are backed by hardware that can DO more. Now whether they make the games better is up to you, but there is no debate in power. Wii was weak, hence why alot of HD games couldnt be ported and we all know the rest.



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oniyide said:
Mr Khan said:

Yes, but if it's actually a game worth buying, Wii U owners might buy it. RE4 is a bad example, partly because they indeed chose to make it exclusive, and released it when the damage due to lack of third party games on GameCube was already done. As a multiplat, that's still a million more copies than they would have sold if they had made it PS2 exclusive, and that's the core argument here. People say "why do they still bother with Call of Duty on Wii? It's only a million copies versus ten million a piece on PS360," because that's a million copies that they wouldn't have sold otherwise. Once you make that first bridge to a platform, that's most of your future porting costs. If GTAV sold 1.5 million on Wii U, only, then it would still be more than worth it as both a present investment ($$) and as a future one.

Third party games not selling nearly as well on Nintendo consoles is because 3rd parties usually (and RE4 is no exception here, because of how quickly they announced that the PS2 version would have more features) make the Nintendo-console version the bitch version. Madden NFL All Play, insanely feature-stripped Call of Duties, a version of Rock Band without the ability to download songs or do anything but quickplay. The games come late and without options, and so they are scorned, rightfully, because they are the inferior versions, and so people who really want the game buy it elsewhere and people who are only mildly interested just skip it altogether. If you put real effort in (and the game isn't insanely niche to start with, or remove aspects of the game that made the series famous in the first place, a la GTA: Chinatown Wars), then you get results, this is a constant across all platforms and Nintendo platforms are no exception

Again: the blame falls on 3rd party shoulders, so where's the good answer for "why?"

Its not 3rd party's fault that Ninty decided to put out a system that was so much weaker than the other two. The games are inferior for WIi because it is an infeior system(power wise), fact.  The more power you have the more you can do, fact.

The feature-stripping of all-play and later Wii Madden games was not the fault of the Wii. Mostly what you would lose in the Wii experience due to power is physics, which are an important part of the experience, but not so super-critical as to change things, no, All Play was a deliberate dumbing down. Similar to how Wii Call of Duty games never had zombie mode. Neither disc space nor console power is responsible for that, that's all laziness. DLC on Wii was already being done when the first Rock Band came out with features stripped to the bone.

Look at Star Wars: The Force Unleashed rather. So much of TFU experience was based on physics that were unavailable on Wii (euphoria physics, which never got ported to Wii to my knowledge), and yet LucasArts did not just sit on their hands, they made an effort to see that every version had effort to it and something distinctive, and the Wii version of TFU sold well.

Laziness is the only answer here.



Monster Hunter: pissing me off since 2010.

oniyide
you are suggesting that are better cause are more complex, which is not true, at least not gameplay wise, GTA, GT, Tekken and Soul Calibur are the perfect example, their HD counterparts are not nowhere as enjoyable as their Ps2 ones, i couldnt give less about their upgraded physics, that actually ruined those games...

Killzone 3 and Crysis 2 are crappy games with advanced tech, which makes them crappy, the same can be applied to a lot of HD games, that have the same or worst gameplay mechanics as the previous gen ones but add the modern visuals to atract fools who arent really into gaming...

Better=more fun
More doesnt mean better



creampie said:
oniyide
you are suggesting that are better cause are more complex, which is not true, at least not gameplay wise, GTA, GT, Tekken and Soul Calibur are the perfect example, their HD counterparts are not nowhere as enjoyable as their Ps2 ones, i couldnt give less about their upgraded physics, that actually ruined those games...

Killzone 3 and Crysis 2 are crappy games with advanced tech, which makes them crappy, the same can be applied to a lot of HD games, that have the same or worst gameplay mechanics as the previous gen ones but add the modern visuals to atract fools who arent really into gaming...

Better=more fun
More doesnt mean better


He's not saying those games are better. He's saying they could not run on the Wii.

Jay520 said:
creampie said:
oniyide
you are suggesting that are better cause are more complex, which is not true, at least not gameplay wise, GTA, GT, Tekken and Soul Calibur are the perfect example, their HD counterparts are not nowhere as enjoyable as their Ps2 ones, i couldnt give less about their upgraded physics, that actually ruined those games...

Killzone 3 and Crysis 2 are crappy games with advanced tech, which makes them crappy, the same can be applied to a lot of HD games, that have the same or worst gameplay mechanics as the previous gen ones but add the modern visuals to atract fools who arent really into gaming...

Better=more fun
More doesnt mean better


He's not saying those games are better. He's saying they could not run on the Wii.

The guy is a missing a few channels in his basic cable, isnt he??



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Mr Khan said:
oniyide said:
Mr Khan said:
 

Yes, but if it's actually a game worth buying, Wii U owners might buy it. RE4 is a bad example, partly because they indeed chose to make it exclusive, and released it when the damage due to lack of third party games on GameCube was already done. As a multiplat, that's still a million more copies than they would have sold if they had made it PS2 exclusive, and that's the core argument here. People say "why do they still bother with Call of Duty on Wii? It's only a million copies versus ten million a piece on PS360," because that's a million copies that they wouldn't have sold otherwise. Once you make that first bridge to a platform, that's most of your future porting costs. If GTAV sold 1.5 million on Wii U, only, then it would still be more than worth it as both a present investment ($$) and as a future one.

Third party games not selling nearly as well on Nintendo consoles is because 3rd parties usually (and RE4 is no exception here, because of how quickly they announced that the PS2 version would have more features) make the Nintendo-console version the bitch version. Madden NFL All Play, insanely feature-stripped Call of Duties, a version of Rock Band without the ability to download songs or do anything but quickplay. The games come late and without options, and so they are scorned, rightfully, because they are the inferior versions, and so people who really want the game buy it elsewhere and people who are only mildly interested just skip it altogether. If you put real effort in (and the game isn't insanely niche to start with, or remove aspects of the game that made the series famous in the first place, a la GTA: Chinatown Wars), then you get results, this is a constant across all platforms and Nintendo platforms are no exception

Again: the blame falls on 3rd party shoulders, so where's the good answer for "why?"

Its not 3rd party's fault that Ninty decided to put out a system that was so much weaker than the other two. The games are inferior for WIi because it is an infeior system(power wise), fact.  The more power you have the more you can do, fact.

The feature-stripping of all-play and later Wii Madden games was not the fault of the Wii. Mostly what you would lose in the Wii experience due to power is physics, which are an important part of the experience, but not so super-critical as to change things, no, All Play was a deliberate dumbing down. Similar to how Wii Call of Duty games never had zombie mode. Neither disc space nor console power is responsible for that, that's all laziness. DLC on Wii was already being done when the first Rock Band came out with features stripped to the bone.

Look at Star Wars: The Force Unleashed rather. So much of TFU experience was based on physics that were unavailable on Wii (euphoria physics, which never got ported to Wii to my knowledge), and yet LucasArts did not just sit on their hands, they made an effort to see that every version had effort to it and something distinctive, and the Wii version of TFU sold well.

Laziness is the only answer here.


I dont play Madden games, so ill take your word for it. 

Cod, nope. Those modes do actually take up some space. DLC, please stop comparing songs DLC to full blown map packs. THe map packs are MUCH larger. How big were those ROCK Band DLC files. some KBs, maybe some MBs. COD DLC averages about a gig and a half. THey werent getting that on Wii, lets be real here. Physics play a big part of your game, its part of the engine, which BTW the WII cant run alot of those engines that power HD games. If you take the engine out of a car you essentially have not car.

Im glad you pulled up SWs, ill give them props for trying. It was a good game but that brings to the point in my last paragraph, it STIIL wasnt as good as the HDs. THere is no bias, I played both the PS3 and Wii version and the WIi one was not as good. THe only thing it had over the HDs was the wiimote and even that was a crapshot cause the Wiimote cant properly respond in game so doing any actual combos was not going to happen. And it sold less than either HD versions



Jay

oniyide said:
"No im not suggesting that those HD games are better because they look better. Im suggesting that most of them are because they are doing more, they are doing more because they are backed by hardware that can DO more"

im pretty sure hes saying HD games are better cause they do MORE...
and my reply is

More doesnt mean better
Better=more fun



Mr Khan said:
badgenome said:
Never mind third party support. The question is, will Reggie support Nintendo's own console by localizing games that are already in English?

See, there's a non-bogus complaint. There is a lot of easy stuff Nintendo can do to please the hardcore that they don't, but so much of it is mis-attributed. Earthbound would have been nice, for one, they were willing to fix the N64 Wave Race for intellectual property problems, but not EarthBound? Or dragging their feet on the SD storage solution.

Some of the British accents in Xenoblade do make me lol, though.

I think some of those are NCL's fault, though.  I always hesitate to blame NoA for a lot of those issues because NCL has an iron grip on basically all decision making.  People blame Reggie for not brining over Mother 3, but what if Iwata was the one who said no to it?  They have their reasons, I guess.  NoA definitely gets less first-party games than Japan, that's for sure.  Some of the complaints are justified, others not so much.  For instance, I don't think Giftpia, Captain Rainbow, or Doshin the Giant would have been very big sellers in North America.



 

He's so optimistic. You have to admire his talent to spin bad press. When the new consoles come out the Wii U will be really far behind. A lot of games will have to be dumbed down to be played on that console.



sperrico87 said:
Mr Khan said:
badgenome said:
Never mind third party support. The question is, will Reggie support Nintendo's own console by localizing games that are already in English?

See, there's a non-bogus complaint. There is a lot of easy stuff Nintendo can do to please the hardcore that they don't, but so much of it is mis-attributed. Earthbound would have been nice, for one, they were willing to fix the N64 Wave Race for intellectual property problems, but not EarthBound? Or dragging their feet on the SD storage solution.

Some of the British accents in Xenoblade do make me lol, though.

I think some of those are NCL's fault, though.  I always hesitate to blame NoA for a lot of those issues because NCL has an iron grip on basically all decision making.  People blame Reggie for not brining over Mother 3, but what if Iwata was the one who said no to it?  They have their reasons, I guess.  NoA definitely gets less first-party games than Japan, that's for sure.  Some of the complaints are justified, others not so much.  For instance, I don't think Giftpia, Captain Rainbow, or Doshin the Giant would have been very big sellers in North America.

No, i agree. Some of the games that weren't brought over were better off staying in Japan (i got the opportunity to play Zangeki no Reginleiv, and it definitely had quality issues despite being a pretty fun game), but clearly someone should have done more.



Monster Hunter: pissing me off since 2010.