Famine said:
I'd be curious to see what it is, as I too have written a thesis about how video games and movies don't have that much of an impact as people might expect. There is more psychological damage done when a parent flatout forbids it because it is wrong, yet the kid will get a chance of playing it or watching it, and will still be met with this forbiddance from the parent(s). Let's propose that there is this nationwide curtailing of selling video games to minors, do you still think there won't be an outcry from some parents over the violence in video games? There has to be a dissenting voice now because if we just so happen to bend just a little, what is to say that we won't expect the same of what's happening in Britain where a few lawmakers will decide if a said game should see the light of day? They make it seem detrimental and bad now, later they could make it seem vile and corrupt, and it started with a simple rating for games, and now we might be facing a nationwide ban of selling games to minors. Who is to say that this won't go further? Again, just because the road is getting paved it doesn't mean that there won't be cracks: Kids will still be able to rent games and movies, a few friends may have it because their parents bought it for them, or an older sibling or relative might be playing that game that has become "taboo." |
The slippery slope argument you're proposing here I don't agree with (simply because I rarely find slippery slopes valid -- most of the times, we can draw a line in the sand and stick with it, and I believe we can do that here).
However, the psychological impact is a position I can agree with, and I believe has some merit. However, keep in mind that the ESRB serves two purposes; the first is to literally restrict the flow of violent games to minors (which is what you object to) and the other is to inform parents of the contents of the box inside so that they can make decisions for themselves what is appopriate for the children.
It sounds like we can both agree that the latter goal -- informing parents -- is a noble one. As to the former, I'd argue, most importantly, that the psychological impact will vary from child to child. I might be willing to believe that for many or even most, the impact is greater when a game becomes forbidden fruit; however, I assume we can both agree that in some cases for some children, it is the reverse.
If we can agree on that much, consider this. If there are no restrictions whatsoever:
Those who wish to prevent their children from playing these games are considerably impaired. It is extremely difficult, by both my admission and yours, to stop children from playing these games by yourself as a parent, because you cannot watch these children 24/7.
Those who would allow their children from playing these games are not impaired at all.
Now, if there are some restrictions:
Those who wish to prevent their children from playing these games are assisted.
Those who would allow their children to play these games are only mildly inconvenienced; instead of the children buying the game themselves, the parent can go and buy it for them.
Or, put more succinctly; having no restrictions on these games greatly inconveniences those who do not wish their children to play these games, while having some restrictions is only mildly inconvenient to those who are willing to let their children play these games.
As such, I'm willing to personally be mildly inconvenienced (I would let my own children play these games, if I ever had children, and if they wanted to) in order to greatly assist those who do not share my views.
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