Why are people still arguing over this? We knew it would have 8 GB internal storage and support for extrene usb hard drives since e3 2011. Its not going to change. There is nothing more that needs be said. You either like it.....or you don't.
Why are people still arguing over this? We knew it would have 8 GB internal storage and support for extrene usb hard drives since e3 2011. Its not going to change. There is nothing more that needs be said. You either like it.....or you don't.
pezus said:
You answered your question yourself |
How does that anwswer "why" people are still arguing over this? That is the answer to the argument, not the reason for it.
pezus said:
Yes, it is. If people do not agree, they argue. Is that so hard to understand? |
That is a fallacy but I can't remember which one.
You are widening out the issue. I am obviously looking for the most detailed answered. That is just like answering the question of why Sony has lost so much money with they because they didn't make enough...
That alone will doom the Wii U.
I was hoping against hope that Nintendo would take a reasonable approach to hard drive space and storage. But they've picked arguably the worst of the worst.
Yes, you can expand, but few users will do that. Downloadable content sales on the WiiU will be pitiful, which is going to be a major backbone of 3rd party titles. That will mean that 3rd parties won't push or develop titles on the WiiU as a primary platform, ever.
Back from the dead, I'm afraid.
pezus said:
How would you answer this with much detail then? "You either like it...or you don't". Wow, that was such a detailed answer. No, it is nothing like the situation you just suggested. People do not agree on whether 8GB is enough or not and that is why people are still discussing this. You ask a question, I give you the answer, but you dismiss it. What is the answer then? |
.............that is not the answer as to why people are aruging over that issue. A question does not answer itself. I am asking why they are arguing over it while taking that into acount. That cannot be the answer to the question as it would be circular.
| pezus said: Not really...People do not agree, so they argue about it. People argue, so they do not agree? That doesn't make much sense. The answer is just as simple as the one I gave you. I don't know what more you want. The reason people are still arguing is because they still don't agree. They don't agree because 8 GB could be seen as a good idea or a bad one. Good as in it keeps the price down, so it is good for the casuals. Bad as in it discourages developers to support the platform with digital content if they know it won't reach the majority of the Wii U market anyway. |
Or it could encourage developers to reduce bloat. With some of the dlc size figures i've seen people quoting me, they're taking PS3/360 gamers for a ride on some of this...

Monster Hunter: pissing me off since 2010.
dahuman said:
1.) Capacity (low vs HDD) 2.) Capacity Cost per Dollar (higher vs HDD) 3.) Actual Data Transfer Speeds (general lower than HDD, usually slow cause companies go el cheapo)
There are more advantages ATM to go full fledged good USB HDD than flash drives when we are talking about a console like Wii U if you want a better game play experience. |
and what are some of these "good" USB hdds now days? everythign seems to be owned by seagate and western digital. And both get bad reviews.
only reason I ask is because I use to buy those samsung story drives, fantastic design and never failed me.
Cobretti2 said:
only reason I ask is because I use to buy those samsung story drives, fantastic design and never failed me. |
well, TBH, it's the enclosure that counts, you need a good enclosure is more like it lol.

dahuman said:
well, TBH, it's the enclosure that counts, you need a good enclosure is more like it lol. |
well, my question remains, to you or anyone who has had good experiences with good transfer rates.
What is something to buy?
Mr Khan said:
Or it could encourage developers to reduce bloat. With some of the dlc size figures i've seen people quoting me, they're taking PS3/360 gamers for a ride on some of this... |
Why would they spend time and money 'reducing bloat' when the competitors will not have the huge limitations on size?
A small HDD is going to cripple online games for the Wii significantly. Some of the higher end downloadable titles between XBLA and PSN are nearing 1GB, as well as most major pieces of DLC.
And downloadable games? Forget about it. You will not be able to download a single new or recent title and meet the cap. No Arkham City. No Assassin's Creed 3. Nothing. That will hurt the WiiU immensely.
Back from the dead, I'm afraid.