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Forums - Microsoft - Official Halo 4 Thread!

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What would you rate Halo 4?

Perfect 10 103 45.78%
 
9.5 - 9.9 28 12.44%
 
9 - 9.4 40 17.78%
 
8.5 - 8.9 5 2.22%
 
8 - 8.4 12 5.33%
 
7.5 - 7.9 5 2.22%
 
7 - 7.4 6 2.67%
 
6.5 - 6.9 1 0.44%
 
6 - 6.4 2 0.89%
 
Spartan IV 8 3.56%
 
Total:210

IGN Presents: The History of Halo

http://ie.ign.com/articles/2012/07/11/ign-presents-the-history-of-halo-2



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hollabackenny said:
Nsanity said:

Armoured Jackal?

http://i.imgur.com/lvl7v.png


I don't know. Looks like an elite to me.







This is easily the best looking FPS on consoles!!!



tonymarraffa said:
This is easily the best looking FPS on consoles!!!


Agreed, that is until the sony support squad get word of your comment and give "proof" otherwise! :P

 

It does look good but we have to wait till its out to really see it. The mediocre quality camera over the shoulder YouTube videos don't do it justice and with the official stuff, well, it isn't even finished just yet. I can't wait.



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not sure if it will be the best looking or one of the best looking but with that result made out of the reach engine which is phenomenal (yes i know they wrote a lot new), i can't wait to see that graphics team making a whole new engine for nextbox. that has to be unbelievable good then.



crissindahouse said:

not sure if it will be the best looking or one of the best looking but with that result made out of the reach engine which is phenomenal (yes i know they wrote a lot new), i can't wait to see that graphics team making a whole new engine for nextbox. that has to be unbelievable good then.

A small pieace from Digital Foundry:

Over the last three to four years, the newly formed 343 Industries team has substantially rewritten the entire Halo engine bequeathed to it by Bungie, resulting in a game that builds upon the foundations of its predecessors in terms of core gameplay but also receives a state-of-the-art visual revamp. Halo: Reach got close, but the new game is the first outing for the Master Chief that plays out at native 720p. The ghosting temporal anti-aliasing solution found in Bungie's swansong has also gone in favour a more modern post-process anti-aliasing solution, almost certainly NVIDIA's FXAA. But beyond the basic set-up of the framebuffer, there's a whole lot more going on with Halo 4's visuals, and lighting, environment detail and effects work reaches new heights for the series.

Factoring in the timelines and the fact that commonalities in specific visual effects with Halo: Reach are few and far between, it may well have been the case that there was some degree of overlap between the development of the two games. It's almost as if both 343 and Bungie ventured off in different directions at some time in the past.



Nsanity said:
crissindahouse said:

not sure if it will be the best looking or one of the best looking but with that result made out of the reach engine which is phenomenal (yes i know they wrote a lot new), i can't wait to see that graphics team making a whole new engine for nextbox. that has to be unbelievable good then.

A small pieace from Digital Foundry:

Over the last three to four years, the newly formed 343 Industries team has substantially rewritten the entire Halo engine bequeathed to it by Bungie, resulting in a game that builds upon the foundations of its predecessors in terms of core gameplay but also receives a state-of-the-art visual revamp. Halo: Reach got close, but the new game is the first outing for the Master Chief that plays out at native 720p. The ghosting temporal anti-aliasing solution found in Bungie's swansong has also gone in favour a more modern post-process anti-aliasing solution, almost certainly NVIDIA's FXAA. But beyond the basic set-up of the framebuffer, there's a whole lot more going on with Halo 4's visuals, and lighting, environment detail and effects work reaches new heights for the series.

Factoring in the timelines and the fact that commonalities in specific visual effects with Halo: Reach are few and far between, it may well have been the case that there was some degree of overlap between the development of the two games. It's almost as if both 343 and Bungie ventured off in different directions at some time in the past.

 

yeah i know i know but they didn't start with a 100% own engine and "only" fixed most of the reach engine. i believe if they will get the opportunity to make a 100% own engine they will be maybe the best graphics team on the planet for console. i mean that alone shows how awesome they are, they use an old engine and change so many things to get a much better result.





Everything I've heard from Halo 4 is tight as hell. I'm not surprised though, I was down with the idea of Davidge as soon as I heard it. I'm sure I'm not alone in thinking he's an excellent choice.



I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.