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Forums - PC - Gamers petition for Diablo III offline gaming patch

AndrewWK said:
Stop whining ***heads. It is an effective of avoiding piracy so far. Every game should use this


New flash, not only does draconian DRM fail in preventing piracy but it also serves to generate even more. As soon as Diablo 3 is cracked and uploaded I will pirate it. I want to purchase it but that's absolutely not going to happen if I need a constant Internet connection to play single player.

 

Case in point, Spore. The restrictive DRM wasn't present in the pirated version so why on Earth would I pay money for an inferior product? By the looks of Spore's sales, its presence on torrent sites and the complaints against its use of SecuROM I can infer that the DRM only hurt its sales.



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Are the mob locations and abilities stored locally or at the server in D3? A simple crack might not do it if you only have a sandbox world to explore with it.



I don't see why they went that way in the first place. (Online only.) It's just such a bad idea!



It is not, and never has been, about piracy. It's about ensuring that the game can't be hacked and the Real Money Auction House (if the thing ever launches) can't be exploited for real money, destroying the game's economy.



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Kantor said:
It is not, and never has been, about piracy. It's about ensuring that the game can't be hacked and the Real Money Auction House (if the thing ever launches) can't be exploited for real money, destroying the game's economy.

Then they really did a piss poor job at it, because hacks have been a constant since D3 released. People losing their characters and being completely stripped off items and gold and Blizz's only solution is: "Get an authenticator"?. So I paid 45€ for the game and I have to fork an extra 10€ to ensure that my characters are safe which is something that Blizz should be doing in the first place with this online mode?. 

RMAH was never about protection against exploits, it's about Blizz getting the lion's share of the item sale business that generated with D2. A 15% direct fee goes to Blizzard, no matter how small the transaction is, and in the first few weeks of RMAH launching (if it ever launches), you can be sure that Blizz will make a ton of money, as insane prices will come up (the upper limit is 250$ for goddess sake ,250$) and there will also be an equal share of stupid people buying those items.



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bouzane said:
AndrewWK said:
Stop whining ***heads. It is an effective of avoiding piracy so far. Every game should use this


New flash, not only does draconian DRM fail in preventing piracy but it also serves to generate even more. As soon as Diablo 3 is cracked and uploaded I will pirate it. I want to purchase it but that's absolutely not going to happen if I need a constant Internet connection to play single player.

 

Case in point, Spore. The restrictive DRM wasn't present in the pirated version so why on Earth would I pay money for an inferior product? By the looks of Spore's sales, its presence on torrent sites and the complaints against its use of SecuROM I can infer that the DRM only hurt its sales.

You are right that DRM only screws over the paying customer. It does nothing against piracy.