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Forums - Gaming - I hate when the gaming media does this....

Galaki said:
Well, it's greedy of them to try to sell consoles at a profit. That's why I love Sony more than Nintendo, always trying to sell their consoles for less, losing money just to make me feel my purchase is justified.


That comment is either ignorant, naive, or satarical.   Of course, I think that also describes almost all video game "jounralists."

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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That's why Microsoft's 360 subscription plan they are testing might make sense for the next gen. Say you could buy the Durango or Orbis for $150-$200 with a $20 a month plan for 2 years or pay $400-$500 for it new, which would include Live or PS+ respectively. That would make it easy for people who have a tight budget to pick it up now.



BasilZero said:
richardhutnik said:
BasilZero said:
Solution

1. Get/Make a really good PC (and upgrade when future parts come out)
2. Buy every single Nintendo system that ever comes out.

There, now you wont have to worry about keeping up with the game system prices between Sony and Microsoft's systems since they'll be more powerful than whatever Nintendo will ever make from now on :(.

To get really good and innovative games, why does one need to upgrade the PC?  High end PC games consist now of a very narrow band of stuff, even more narrow than those on consoles.   For innovative stuff, end up going into garage games, and guys working on that don't normally push the envelope.  You get innovative stuff that doesn't demand a ton of horsepower for it.


Well they arent called Gaming PCs for nothing o.O.

The Gaming PC came into being in the day when actually the bulk of game development was done for PCs and you did leading edge stuff on PCs and most of the game development for consoles was in Japan.  Now, the PC is like weaker cousin to the console in regards to top of the line game development, with some noted exceptions, and the top of the line AAA stuff fitting into established niches.  The top of the line gaming stuff has been primarily reduced to MMOs and also FPS titles, with some RTS thrown in.  You do have the likes of Diablo 3, which is an exception, but would fit into what you have with MMOs in nature of play, even if more action-oriented (spiritual successor to Gauntlet in the arcade, with Nethack thrown in).

Part of the reason why I say this is that development costs have shot through the roof, and the gap between indie developers and top studios in regards to type of titles coming out, is growing larger and larger.  You can get indie stuff like Minecraft, but it doesn't have a lot in the production value stuff, nor does it really need it.  You can also argue that portable gaming is now a big part of this mix to, impacting new IP stuff.  Angry Birds is now one of the largest IP and it launched on a portable platform.  The fact MMOs resonate also in developing countries to, leads them to not need as much horsepower.

It is now that gaming PCs are for very narrow niche stuff, or gamers who want top of the line, and willing to pay extra for that which comes out on  consoles, for some more improved performance.  And the console development has become a must to, to help recover development costs.



i hate when developers make text so small that you can't read it, even when I'm using a 40 inch tv. I just don't understand it.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash