BasilZero said:
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The Gaming PC came into being in the day when actually the bulk of game development was done for PCs and you did leading edge stuff on PCs and most of the game development for consoles was in Japan. Now, the PC is like weaker cousin to the console in regards to top of the line game development, with some noted exceptions, and the top of the line AAA stuff fitting into established niches. The top of the line gaming stuff has been primarily reduced to MMOs and also FPS titles, with some RTS thrown in. You do have the likes of Diablo 3, which is an exception, but would fit into what you have with MMOs in nature of play, even if more action-oriented (spiritual successor to Gauntlet in the arcade, with Nethack thrown in).
Part of the reason why I say this is that development costs have shot through the roof, and the gap between indie developers and top studios in regards to type of titles coming out, is growing larger and larger. You can get indie stuff like Minecraft, but it doesn't have a lot in the production value stuff, nor does it really need it. You can also argue that portable gaming is now a big part of this mix to, impacting new IP stuff. Angry Birds is now one of the largest IP and it launched on a portable platform. The fact MMOs resonate also in developing countries to, leads them to not need as much horsepower.
It is now that gaming PCs are for very narrow niche stuff, or gamers who want top of the line, and willing to pay extra for that which comes out on consoles, for some more improved performance. And the console development has become a must to, to help recover development costs.







