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Forums - Nintendo - Explanation of Wii friend codes, I'm new to online gaming

I have played video games dating back to the NES days, but I have never had a real reason or desire to play online games.  I started playing MOH H2 online a week or so ago and enjoyed it pretty good.  Not ready to go all out, but it was fun.  I have read all the hate on the Wii friend codes, and I have never really figured out how to use them or why. I mean MOH H2 uses EA servers so there is no need for Friend codes.  I have not ventured into getting people's friend codes as of yet because I just do not understand it I guess.  How do you store them or how do connect with people and what do you currently do with them?  Just wanted to get some down to Earth help on this. 



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They are the same thing as a username. You are given a number sequence instead of being able to create a username. Then you have to trade your "username" with other people to play them specifically or you can play random people of whom you don't know their "username".

I prefer EA's way of giving me an actual username for all of my EA games. BTW, its superchunkwii.



With the DS, the Friend Codes are uniquely generated as a pair matching your DS game with your DS handheld. On the Wii, the Wii Message Board feature includes an internal hard-coded Friend Code, and each game will further generate FCs in the format similar to what's been used on the DS.

The knock on Friend Codes is that they're not intuitive, easy to use, and if you have to replace your hardware you cannot take your old FCs with you, you have to generate new ones and have everybody you game with re-register your new codes.

The plus side of Friend Codes is that you pre-authorize a party to participate in multiplayer games, and the uniqueness of the generated codes being tied to the software AND the hardware ensures that the person you've approved will be the person joining your online experience.

I look at it this way. Friend Code's are a major PITA, but as a parent, they're just difficult enough to use to prohibit their free/open exchange, but easy enough for me to figure out that I can arrange FC exchanges with my sons' friend's parents, so all parties involved know that when our kids go online, they're playing games with each other and nobody else.