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Forums - Sony - So... is Twisted Metal a failure?

absolutely considering what TW used to be sales/meta/hype for sony and considering posters on here believe 2M was possible by years end lol

http://gamrconnect.vgchartz.com/thread.php?id=138357&page=6#13

imo i dont like many of sony exclusives think only UC, GOW, Heavy Rain, and MGS are worthy of a console purchase they got to work on the shooter and rpg departments) and think this is a serious problem, and they need to go back to the drawing board for next gen, they should just forget about alot of them come up with some different stuff like they did in the ps1 and 2 days



                                                             

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Yea pretty much it is a flop. The game not only had good advertising but bad PR to go along with its launch. The studio disbanded, a mutliplayer game with slow patches and not many prospects of dlc is writing its own doom story.



green_sky said:
Yea pretty much it is a flop. The game not only had good advertising but bad PR to go along with its launch. The studio disbanded, a mutliplayer game with slow patches and not many prospects of dlc is writing its own doom story.


who is doing the patches for it???



enditall727 said:
green_sky said:
Yea pretty much it is a flop. The game not only had good advertising but bad PR to go along with its launch. The studio disbanded, a mutliplayer game with slow patches and not many prospects of dlc is writing its own doom story.


who is doing the patches for it???

Well david jaffe said he would be overseeing the post launch support. The patches for multiplayer match making were taking a while though. I am sure there is going to be people in the studio doing patches for the game. Just not sure what is left of it after lay offs and resignations. 



green_sky said:
enditall727 said:
green_sky said:
Yea pretty much it is a flop. The game not only had good advertising but bad PR to go along with its launch. The studio disbanded, a mutliplayer game with slow patches and not many prospects of dlc is writing its own doom story.


who is doing the patches for it???

Well david jaffe said he would be overseeing the post launch support. The patches for multiplayer match making were taking a while though. I am sure there is going to be people in the studio doing patches for the game. Just not sure what is left of it after lay offs and resignations. 


yea i was wondering how all that stuff was going to be handled

i just dont get how this game was originally going to be an online only game seeing how butchered the online is

and who the fuck would rather release a demo instead of a beta for a game that was originally going to be online only?!? like WTF man!!

..fucking idiots SMH!



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green_sky said:
enditall727 said:
green_sky said:
Yea pretty much it is a flop. The game not only had good advertising but bad PR to go along with its launch. The studio disbanded, a mutliplayer game with slow patches and not many prospects of dlc is writing its own doom story.


who is doing the patches for it???

Well david jaffe said he would be overseeing the post launch support. The patches for multiplayer match making were taking a while though. I am sure there is going to be people in the studio doing patches for the game. Just not sure what is left of it after lay offs and resignations. 

Eat Sleep Play haven't disbanded, and they are still doing the patches - David Jaffe is overseeing a lot of it too, but he no longer works for ESP.

You're correct about the DLC though, there won't be any, which is definitely going to hurt the game in the long run.  A shame too, because some of the modes in Jaffe's greenlight video (http://www.youtube.com/watch?v=0trTrP1D5G0) look absolutely incredible, particularly chase to vegas.  Adding them in as DLC would flesh the game out a lot, which it desperately needs.



Mr Puggsly said:
Jay520 said:
Mr Puggsly said:
I wouldn't call it a failure. But Motorstorm is another story.

Maybe it can inch its way to a million after price cuts. If bundling doesn't get it there first. These sales at least show the series still has a pretty good following. Perhaps they'll put more effort in the next game.



Motorstorm sold well.

I meant Apocalypse inparticular. But the other games in the series had mass bundling.

Not that I really know the full story of Apocalypse, but releasing around the same time as the 2011 Earthquake/Tsunami really hurt the game.  It never came out in Japan, release dates were constantly pushed back in the USA/UK, and shipments stopped to Australia for quite a period.

Still wouldn't have had stellar sales, but I would imagine it would've done a lot better (closer to 1 million) had none of this occurred. 



enditall727 said:
green_sky said:
enditall727 said:
green_sky said:
Yea pretty much it is a flop. The game not only had good advertising but bad PR to go along with its launch. The studio disbanded, a mutliplayer game with slow patches and not many prospects of dlc is writing its own doom story.


who is doing the patches for it???

Well david jaffe said he would be overseeing the post launch support. The patches for multiplayer match making were taking a while though. I am sure there is going to be people in the studio doing patches for the game. Just not sure what is left of it after lay offs and resignations. 


yea i was wondering how all that stuff was going to be handled

i just dont get how this game was originally going to be an online only game seeing how butchered the online is

and who the fuck would rather release a demo instead of a beta for a game that was originally going to be online only?!? like WTF man!!

..fucking idiots SMH!

Time and budget.  Time was really the key factor here.  Jaffe waned to create an online-only, budget price downloadable Twisted Metal game.  Sony asked the team to make a full retail game and gave them a bit of money and some assistance from Santa Monica.  It wasn't enough, the game needed longer in development and arguably a bit more money to make it a better product. 



Mr Puggsly said:
Jay520 said:
Mr Puggsly said:
I wouldn't call it a failure. But Motorstorm is another story.

Maybe it can inch its way to a million after price cuts. If bundling doesn't get it there first. These sales at least show the series still has a pretty good following. Perhaps they'll put more effort in the next game.



Motorstorm sold well.

I meant Apocalypse inparticular. But the other games in the series had mass bundling.

I really enjoyed Motorstorm and Pacific Rift. Apocalypse was pretty shit. That may just be me though.



Took way too long coming (I was initially excited, then lost interest), plus as you said no advertising or hype at all near release. I honestly didn't even know it was out already.